|Shoot 'em up|
|[[Horizontal, Raster, 240 x 384 pixels, 2048 colors]]|
|8-way Joystick, 2 Buttons|
|International Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Gigandes is a horizontal scrolling shooter arcade game released by East Technology. Spanning eight stages, the player's ship kept all of its weapon power-ups if they lost a life, but would promptly lose the power-ups and items once they started the next stage.
Story[edit | edit source]
In a future setting, the dimensional, suggestively demonic, creature and title character Gigandes suddenly awakens. Residing deep below the Earth's surface, it calls its own worshippers and space force from other galaxies to the Milky Way in order to conquer mankind. Earth's defenses constructs the Round-37, a small but powerful space fighter with the intent of stopping Gigandes and its evil plans, combatting its forces and influences on Earth and in space.
Gameplay[edit | edit source]
The Round-37 had a four-way weapon system: players equipped weapons on either the top, bottom, back or front of the ship by collecting weapons depending on the direction the ship approaches the item in. The player also had full contorl over the direction of the ship, allowing the ship to not only collect weapons in a desired direction but also fire in different directions. However, the ship could only equip two of the same weapon at a time. Players had to fight through eight long stages leading up to a boss battle at the end of each one. If the players lost a life during a stage, they would keep all the weapons they collected on the level, but once they beat the level they start the next one with default weaponry.
[edit | edit source]
- Gigandes at arcade-history.com