Go! Go! Hypergrind
|Go! Go! Hypergrind|
|North American Release Date(s)|
November 18, 2003
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Go! Go! Hypergrind is a skateboarding video game for the Nintendo GameCube that was developed by Team Poponchi at Atlus Japan and published by Atlus USA. Animation studio Spümcø served as a collaborative art design firm for the game.
Plot[edit | edit source]
In the game, Spümcø is holding auditions in the "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story Mode, you choose one of the cartoon star hopefuls and attempt to impress Spümcø and pass the audition.
Gameplay[edit | edit source]
In the game, the player selects several cartoon characters as they skate through areas to help impress Spümco and win the audition.
Reception[edit | edit source]
The game received mixed reviews from critics. Some sites praised the games quirky style and gameplay, while others criticized the simple skateboard controls.