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God of War (2018)
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|God of War (2018)|
|SIE Santa Monica Studio|
|Sony Interactive Entertainment|
|God of War|
|Retail Localization Information|
|Interface Language(s) |
|Audio Language(s) |
|Elizabeth Dahm Wang, Sean Llewellyn, Chad Cox and Eric Fong|
|Matt Sophos, Richard Zangrande, Gaubert and Cory Barlog|
|April 20, 2018|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
God of War is an action-adventure video game developed by SIE Santa Monica Studio and published by Sony Interactive Entertainment for the PlayStation 4. The eighth game in the God of War series, God of War marks a distinct change in both setting and gameplay, described by creative director Cory Barlog as a re-imagining of the franchise.
The game was released to critical acclaim, with many critics praising its art design, narrative, and reinventing of the series. It won numerous awards, including The Game Awards 2018's Game of the Year.
Plot[edit | edit source]
In the years following God of War III, Kratos has left Greece, settling in the Norse realm of Midgard. He marries a woman named Faye, with whom he has a son Atreus. While Kratos has learned to control his anger and violence, he is distant from his son and keeps his identity as a god secret.
The game begins soon after the death of Faye, whose last wish was to have her ashes spread from the highest peak in all of the nine realms. After cremating her body, Kratos takes Atreus deer hunting to see if he is ready for the journey. Atreus manages to kill a deer, but when the two are attacked by a troll shortly after, Atreus loses control and begins mauling its body in rage upon its death, making Kratos deem him unready. When they return home, Atreus's scolding is interrupted by the arrival of a mysterious stranger. The confrontation quickly escalates to a fight, and after a rough battle, Kratos snaps the man's neck and throws him into a ravine. Knowing that it is too dangerous to stay, Kratos reluctantly begins the journey with Atreus.
As the two begin their approach to the mountain, Kratos begins teaching Atreus how to fight. Along the way, the two meet the dwarves Brok and Sindri, estranged blacksmith brothers who built the Leviathan Axe (which Kratos now uses) for Faye, as well as the mysterious Witch of the Woods, who knows of Kratos's godhood and provides the two with equipment for their journey. When the two reach the foot of the mountain, they find the path blocked with dark magic. With the help of the Witch, Kratos and Atreus travel to the realm of Alheim to receive some of the realm's light, the only thing powerful enough to clear their path.
Gameplay[edit | edit source]
The gameplay is largely different from its predecessors. Rather than the fixed third-person perspective used in previous titles, God of War uses an over-the-shoulder free camera, and is presented within a single shot, with no camera cuts or loading screens (with the exception of "Game Over" events). While not open-world, the game is open, and employs fast travel to reach different locations faster.
The game is played entirely as Kratos. However, the player can passively control Kratos's son, Atreus. A button is dedicated to Atreus's actions, which will allow Kratos to command Atreus to fire his bow.
Development[edit | edit source]
Reception[edit | edit source]
God of War received universal acclaim from critics.