As of 12/21, the former Encyclopedia Gamia has been redirected to this wiki, which is now the definitive wiki for this topic. To see more about this change, read more here.

God of War (2018)

From Codex Gamicus
Jump to: navigation, search
God of War (2018)
God of War cover.png
Basic Information
SIE Santa Monica Studio
Sony Interactive Entertainment
God of War
Action, Adventure
PlayStation 4
General Features
Gameplay-Single-player.png
Ratings
This title has been rated M by the ESRBThis title has been rated 18 by PEGI
Retail Localization Information
Interface Language(s)
EnglishJapanese
Audio Language(s)
EnglishJapanese
Main Credits
Cory Barlog
Elizabeth Dahm WangSean LlewellynChad Cox and Eric Fong
Derek Daniels
Bear McCreary
Matt SophosRichard ZangrandeGaubert and Cory Barlog
Florian Strauss
United Nations International Release
April 202018
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough

God of War is an action-adventure video game developed by SIE Santa Monica Studio and published by Sony Interactive Entertainment for the PlayStation 4. The eighth game in the God of War series, God of War marks a distinct change in both setting and gameplay, described by creative director Cory Barlog as a re-imagining of the franchise.

The game was released to critical acclaim, with many critics praising its art design, narrative, and reinventing of the series. It won numerous awards, including The Game Awards 2018's Game of the Year.

Plot[edit | edit source]

In the years following God of War III, Kratos has left Greece, settling in the Norse realm of Midgard. He marries a woman named Faye, with whom he has a son Atreus. While Kratos has learned to control his anger and violence, he is distant from his son and keeps his identity as a god secret.

The game begins soon after the death of Faye, whose last wish was to have her ashes spread from the highest peak in all of the nine realms. After cremating her body, Kratos takes Atreus deer hunting to see if he is ready for the journey. Atreus manages to kill a deer, but when the two are attacked by a troll shortly after, Atreus loses control and begins mauling its body in rage upon its death, making Kratos deem him unready. When they return home, Atreus's scolding is interrupted by the arrival of a mysterious stranger. The confrontation quickly escalates to a fight, and after a rough battle, Kratos snaps the man's neck and throws him into a ravine. Knowing that it is too dangerous to stay, Kratos reluctantly begins the journey with Atreus.

As the two begin their approach to the mountain, Kratos begins teaching Atreus how to fight. Along the way, the two meet the dwarves Brok and Sindri, estranged blacksmith brothers who built the Leviathan Axe (which Kratos now uses) for Faye, as well as the mysterious Witch of the Woods, who knows of Kratos's godhood and provides the two with equipment for their journey. When the two reach the foot of the mountain, they find the path blocked with dark magic. With the help of the Witch, Kratos and Atreus travel to the realm of Alheim to receive some of the realm's light, the only thing powerful enough to clear their path.

Gameplay[edit | edit source]

The gameplay is largely different from its predecessors. Rather than the fixed third-person perspective used in previous titles, God of War uses an over-the-shoulder free camera, and is presented within a single shot, with no camera cuts or loading screens (with the exception of "Game Over" events). While not open-world, the game is open, and employs fast travel to reach different locations faster.

The game is played entirely as Kratos. However, the player can passively control Kratos's son, Atreus. A button is dedicated to Atreus's actions, which will allow Kratos to command Atreus to fire his bow.

Development[edit | edit source]

Reception[edit | edit source]

God of War received universal acclaim from critics.

References[edit | edit source]