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Golden Tee Golf
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Golden Tee Golf
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== Gameplay and Controls == The game is scored the same way a real game of golf is scored, including penalty strokes given when the player finds a [[water hazard]] or hits past an out-of-bounds marker. The game's primary control feature is the requirement of the player to use a trackball, which determines the power and distance of each golf swing, as described in the section below. In most versions of the game, the player must also use the trackball and start button to navigate through the menus to select the course they wish to play, along with other play options. The player is given a choice of whether they want to play a full 18-hole round, a 9-hole round, or pay for 3 holes at a time. If the player chooses to play 9 holes, they will also get to decide whether they want to play the front 9 or the back 9 of the course they selected. === Controls Overview === <!-- Commented out because image was deleted: [[File:Golden_Tee_Live_Control_Panel.jpg|thumb|A top-down image of the control panel for ''Golden Tee LIVE'']] --> * ''Turning Left/Right'' - Before each swing, the player has the ability to turn the player left and right, which effectively changes the initial direction of the ball flight. This ability is controlled by two buttons, namely "Turn Left" and "Turn Right", which can usually be found on the lower left portion of the console. Thirty-two turns in the same direction will land a player back to where they started. * ''Fly By'' (LIVE and Fore!) - When tapped, used to view the "line" from ball lie to hole; when held down, gives the player a "heads-up" forward view from where their ball lies. Also used (in conjunction with "Turn Left" and "Turn Right") to control the volume level when held down, but only on the LIVE version. * ''Backspin/Roll'' ("Roll" only available on the LIVE version) - Before each swing, the player also has the ability to add backspin or roll to their ball. The main effect of ball spin is to help control what the ball will do once it hits the ground after flight. In general, backspin will pull the ball toward the player, whereas roll will push the ball away from the player. This action is controlled by a single button usually found on the lower right portion of the console, which did not exist on some of the earlier versions of the game. * ''Changing Clubs'' - Before each swing, the player may choose to change to a different club than was defaulted to them by the game. To do this, the player must roll the trackball straight to the left for shorter-distance clubs, and to the right for longer-distance clubs. * ''Backswing'' - Backswing involves rolling the trackball toward the player anywhere between the "A" and "C" designators that appear on the surface of the console below the trackball. In general, pulling to the "A" side will give the player a slice or fade effect (curve from left to right), while pulling to the "C" side will give the player a hook or draw effect (curve from right to left). In addition, the amount that is pulled back during the backswing will directly impact the ball's potential flight distance. Note that pulling back on the trackball is not required to "hit" a shot, and, if the trackball is hit firmly, a player's shot will get about the distance shown in the overview map on the lower left side of the screen (without factoring in the effect of the wind). Not pulling back on the trackball equates to a "180-degree shot": if you forward swing to half-way between the "1" and "2" designators, the effect of not pulling back would be the equivalent of pulling back to half-way between the "B" and "C" designators. Also note that putting is generally not affected by pulling back the trackball away from the "B" designator on the console, but only in respect to slice or hook. * ''Forward Swing'' - Forward Swing involves rolling the trackball away from the player (toward the screen) anywhere between the "1" and "3" designators that appear on the console. In general, the initial direction of the ball flight corresponds to the direction of the forward swing, i.e. a swing toward "1" (which appears on the left side of the trackball) will result in the ball initially travelling to the left. Combined with the backswing direction/distance and the type of golf club used, a nearly-infinite array of possibilities is available with every shot. * ''Camera Control'' - After a shot, and while the golf ball is moving, a player can control their view of where the golf ball is by using "Turn Left", "Turn Right", "Fly By" or "Backspin/Roll". * ''Speed Up'' (GT Live 2009) - Pressing the yellow "Options" button when a ball is "in play (flight)" will cause the rest of the shot to appear on the screen at double speed without affecting where the ball ends up. === Golden Tee LIVE Options === <!-- Commented out because image was deleted: [[File:Golden_Tee_Live_Player_Customization.jpg|thumb|Samples of customized player appearances in ''Golden Tee LIVE'']] --> * ''Changing Club Sets and Balls'' (only available to players before they "tee off" on hole number 1) - Once the player has chosen their play options and have selected their course, they can take the option to select which club set and golf balls they wish to use. If no selection is made, each player will be defaulted to the clubs and balls they ended their last game with. Club sets can be purchased for $2 per set and Virtual Balls can be purchased for $0.50 per dozen. The purchased balls increase or decrease features like ball spin, distance, and loft. The option to buy clubs and balls will be given only to those players who have swiped their ID card. Once purchased, the golf club sets are the player's to keep permanently, however the ball total decrements every time a ball goes out of bounds or is lost in a water hazard. Note that there is no requirement to ever purchase additional clubs or balls, as the Stock set of clubs is automatically granted to the player and have an infinite supply of Stock golf balls. Below is a brief synopsis of each type of club available:<ref name="GTClubsBalls">{{cite web | url = http://www.goldentee.com/gt/GT/TheGame/HowToPlay/gt_ballclubdetails.jsp | title = Golden Tee LIVE Club Set and Virtual Ball Listing | publisher = [[Incredible Technologies]]}}</ref> ** ''Stock'' - These clubs are granted to the player free when they first create their account. This is a well-rounded set of clubs for most situations. ** ''Apex FTX'' - These clubs are helpful with longer-distance courses due to the lower loft on a couple of clubs. ** ''Apex 50'' - These clubs are aimed at helping the player get up, over, and around hilly terrain due to the higher-than-normal loft options available. ** ''Edge "Hybrids"'' - This club set is designed to be a better set for rough terrain, and can also be a great set for some long-distance shots. * ''Customizing Golfer Appearance'' - At any point during a game of Golden Tee, the player may change their appearance by changing their gender, face, and clothing - hats, shirts, pants, shoes. Although the player's look does not have any direct impact on actual gameplay, it allows the person to express themselves in their own unique way. The player's gender, face, and clothing selections will automatically save and carry over from game to game, assuming the same ID card is used. Note that this is only available to players who have swiped their ID card prior to the start of the game.
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