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Guild Wars: Eye of the North
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Guild Wars: Eye of the North
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==Gameplay== ===Features=== [[File:Mininorn.jpg|150px|left]] *Tons of new content designed exclusively for your existing ''Guild Wars'' characters *18 huge, multi-level dungeons to explore *Monuments of your ''Guild Wars'' achievements that give access to special items and titles in ''Guild Wars 2'' *150 new skills (50 of which are special, roleplaying-only skills) to use against your foes *10 new Heroes to help you in your adventures *40 new armor sets suitable for the great heroes of the land *A first look at three of the exciting new playable races in ''Guild Wars 2'' *Numerous new items, weapons, and titles to attain ===Expanding the World=== [[File:Pyramids.jpg|left|250px]]''[[Guild Wars: Eye of the North]]'' expands upon the continent of Tyria, telling a tale that takes place after the events of the ''[[Guild Wars: Prophecies|Prophecies]]'' campaign. Players will be able to take existing characters from any of the previous ''Guild Wars'' campaigns into ''Guild Wars: Eye of the North''. There, they will find adventures and encounters worthy of battle-hardened heroes who have faced such adversaries as Shiro and Abaddon as they seek to uncover the mystery behind the great earthquakes. The ''Eye of the North'' expansion contains only max-level content. There's no time to train raw recruits; no time to study with great masters. Only heroes need apply. ===New Races, Old Enemies=== [[File:Minicharr.jpg|250px|right]]In ''Guild Wars: Eye of the North'', players will encounter two new races: the enigmatic Asura, masters of magic who were driven from the depths by a great danger, and the fiercely independent Norn, who are more interested in contests of personal prowess than the troubles of the world around them. And as the Deldrimor Dwarves fight a desperate battle against a new evil welling up out of the earth, players will once again come face-to-face with humanity's most-hated enemy—the Charr. ===Delve into the Deep=== [[File:Caves.jpg|250px|left]]''Guild Wars: Eye of the North'' introduces another exciting feature to the ''Guild Wars'' legacy—multi-level dungeons! As the story of this expansion unfolds, players will delve into eighteen vast dungeons to face untold enemies, search for clues about the menace facing the world, and uncover new weapons they can use in the final confrontation. These immersive, multi-level dungeons will take characters deep beneath the earth and expose them to challenges the likes of which have never been seen in any ''Guild Wars'' game to date. ===Become Part of the Legend=== [[File:Mininorn2.jpg|250px|right]]Heroes are born in the crucible of conflict and tempered in the flames of battle. Their deeds shine throughout history as a beacon of hope to those who must rise to defend the world in ages to come, becoming part of the legend of the land. The legends forged within ''Prophecies'', ''[[Guild Wars: Factions|Factions]]'', ''[[Guild Wars: Nightfall|Nightfall]]'', and the ''Eye of the North'' will not be forgotten in the future world of ''[[Guild Wars 2]]''. Your deeds from the original ''Guild Wars'' campaigns will be commemorated in the ''Eye of the North'' expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in ''Eye of the North'' as well as those earned in ''Prophecies'', ''Factions'', and ''Nightfall''. You will even be able to show off your hall to friends. Then, when ''Guild Wars 2'' arrives, each of these monuments will correspond to special features your ''Guild Wars 2'' characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions (Heroes and pets), weapons, attire, and miniatures. These inherited items are unique: there is no other way within ''Guild Wars 2'' to acquire them.
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