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Guild Wars (series)
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== Campaigns == Full games in the original ''Guild Wars'' sequence were released in episodes known as ''campaigns''. Players must purchase an individual campaign in order to access the game elements specific to that campaign; however, all campaigns are linked in one game world. Each campaign is independent of the others, with its own co-operative storyline, campaign-specific skills, and competitive arenas. Players owning different campaigns may still interact in shared areas, including trading for items specific to the campaigns they have not purchased. Players who own two or more campaigns may transport their characters freely from one campaign to the other. The first campaign, '''''[[Guild Wars Prophecies]]''''' (originally named ''Guild Wars''), was released on April 28, 2005. The ''Prophecies'' storyline is situated on the continent of ''Tyria'' and revolves around the ''Flameseeker Prophecy'', a prophecy made by an ancient dragon named Glint. ''Prophecies'' was followed by '''''[[Guild Wars Factions]]''''' on April 28, 2006, released exactly a year after ''Prophecies''. ''Factions'' is situated on the small southern continent of ''Cantha'' that is separated from ''Tyria'' by a vast ocean. The events of the ''Factions'' campaign concern the return from death of a corrupted bodyguard named Shiro Tagachi. ''Factions'' features a global persistent war between the rival vassal nations of Cantha; the Luxons and the Kurzicks, and the notion of guild alliances (see ''[[#Guilds|guilds]]'' above). The continent of Cantha is heavily based upon and influenced by eastern Asia.<ref>{{cite web|url=http://eu.guildwars.com/support/article/factions_faq/|title=Guild Wars Factions FAQ|accessdate=2008-11-05|work=eu.guildwars.com|publisher=eu.guildwars.com|quote=Guild Wars Factions takes place in Cantha, an Asian-inspired three-nation continent far to the south of the lands of Tyria, the setting for the original Guild Wars campaign.}}</ref> The third campaign, '''''[[Guild Wars Nightfall]]''''', was released on October 27, 2006. ''Nightfall'' features the arid continent of ''Elona'', joined to southern ''Tyria'' across a vast desert. ''Nightfall'' introduced ''heroes'', advanced computer-controlled units that can be micro-managed by players, including the ability to customize their skill layout and equipment. The continent of Elona is heavily based on and influenced by North Africa.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=148222|title=PC Interview: Jeff Strain talks Guild Wars Nightfall|accessdate=2008-11-05|work=Computer and Video Games|publisher=Computer and Video Games|quote=Why did you choose a more African theme?<br/>Strain: It's not really an African theme — one of the things we try to do is take mythologies, cultural elements and different fantasy traditions from different parts of the world and explore them with a fantasy twist. So what you'll find in Nightfall, in terms of the architecture, creatures, the colour palettes we chose and the feel of the story itself, all have a North African flavour. It's not a representation of North Africa, it's a fantastical rendition.}}</ref> Scrapping their initial plans for a fourth campaign, ArenaNet has released an [[expansion pack]], '''''[[Guild Wars: Eye of the North]]''''', to the previous three campaigns on August 31, 2007.<ref name="inq">{{cite news|url=http://the-inquirer.net/default.aspx?article=37986|title=Fresh Guild Wars announced|publisher=[[The Inquirer]]|author=Valich, Theo|date=March 5, 2007|accessdate=2007-03-05}}</ref><ref name="pcgamer may 2007">{{cite news|title=Guild Wars Reborn|publisher=[[PC Gamer]]|date=2007-05-01}}</ref> Not being a full campaign, this expansion requires one of the other released campaigns, and is only accessible by player characters at [[experience point|level]] 10<!-- note to editors: it was 20 at first, but has been changed to 10; do not edit this without discussion first in the talk page. thanks --> and above. ''Eye of the North'' therefore does not feature new professions, but contains new content for existing characters: [[dungeon]]s, a number of new skills, armor, and ''heroes''. ''Eye of the North'' is set in previously inaccessible territory from the first Guild Wars campaign, ''Prophecies''. It is intended to be a bridge to the sequel to the ''Guild Wars'' series, ''[[Guild Wars 2]]''. As a promotion for their online store and ''Eye of the North'', ArenaNet released a "bonus mission pack" to online purchasers;<ref name="bonus mission pack">{{cite web|url=http://www.guildwars.com/products/extras/missionpack/default.php|author=[[ArenaNet]]|date=July 5, 2007|title="''Guild Wars'' Bonus Mission Pack Promotion"|accessdate=2007-07-09|work=Press release}}</ref> containing playable recreations of four incidents in the history of ''Tyria'', ''Cantha'' and ''Elona'' which each expand the backstory for one of four major NPC characters.<ref name="bonus mission pack release">{{cite web|url=http://wiki.guildwars.com/wiki/Bonus_Mission_Pack|title="''Guild Wars'' Bonus Mission Pack Promotion"|accessdate=2007-12-17|publisher=[http://wiki.guildwars.com/ Official ''Guild Wars'' Wiki]}}</ref> === Accounts === A new player must create a game account using a unique e-mail address and an access key received from the purchase of the game or through the online store. Once created, additional keys may be added to the account; these keys can belong to additional campaigns that are linked to the account, or certain purchasable features (such as additional character slots) bought from the online store. Once a key is added to an account it cannot be removed and accounts cannot be merged. Once a purchase is made through the integrated store, the account name used is therein linked to a new ArenaNet account, and henceforth cannot be changed via the in-game "Change Account Name" option. An account is initially set to a specific region depending on the version of the game purchased; Europe, America, Korea, Taiwan or Japan. Players from Europe, America and Korea may freely move among those three regions. Regardless of the account's home region, players in all regions can meet and form parties in international ''districts'' (instances of in-game outposts). These districts are also in the language of the original region. A new account has four character slots; each additional full campaign added to the account adds two further character slots. Extra character slots may be purchased from the online store. As all access keys are unique, players who wish to create accounts for free cannot create them with a 'keygen'. Anatomical Engineer Llye is an Asuran stylist who offers character makeovers. To make over your character, you need Makeover Credits or Extreme Makeover Credit [http://wiki.guildwars.com/wiki/Extreme_Makeover_Credit], which are purchasable via the In-Game Store or NCsoft Store.
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