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Gun Fight
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==Gameplay and story== {{See also|Western Gun}} ''Western Gun'' was an early, [[Run and Gun|on-foot]], [[Shmup|multi-directional shooter]],<ref name="Kotaku"/> that could be played in [[Single-player video game|single-player]] or [[Multiplayer|two-player]]. It also introduced [[Video game controversies|video game violence]], being the first video game to depict human-to-human [[action|combat]],<ref name="Steinberg">{{Citation|title=Boy Culture: An Encyclopedia|volume=1|author=Shirley R. Steinberg|editor=Shirley R. Steinberg, Michael Kehler, Lindsay Cornish|publisher=ABC-CLIO|year=2010|url=http://books.google.co.uk/books?id=XRGEIqzv5rsC|accessdate=2011-04-02|page=451}}. ISBN 0313350809.</ref> and the first to depict a [[gun]] on screen.<ref name="Kotaku"/> The game also introduced [[Dual analog control|dual-stick]] controls,<ref name="Ashcraft">{{Citation|title=Arcade Mania: The Turbo-charged World of Japan's Game Centers|author=Brian Ashcraft & Jean Snow|publisher=Kodansha International|year=2008}}. ISBN 4770030789.</ref> using two distinct [[joystick]] controls per player, with one eight-way joystick for moving the computerized cowboy around on the screen and the other for changing the shooting direction.<ref name="Kotaku"/><ref>{{KLOV game|10420|Western Gun}}</ref> Unlike later games, ''Western Gun'' has the main joystick on the right instead of the left. It was also the first known video game to feature [[Player character|game characters]] and fragments of story through its visual presentation, marking the beginning of cinematic elements in video games.<ref name="kohler18"/><ref name="kohler19">{{Citation|author=Chris Kohler|year=2005|title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]]|chapter=Chapter 2: An Early History of Cinematic Elements in Video Games|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|page=19|publisher=[[BradyGames]]|accessdate=2011-03-27}}. ISBN 0744004241.</ref> The [[player character]]s used in the game represented [[avatars]] for the players,<ref name="Steinberg"/> and would yell "Got me!" when one of them is shot.<ref name="kohler19"/> Other features of the game included obstacles between the characters, such as a cactus,<ref name="Wilson">{{Citation|title=High score! The illustrated history of electronic games|author=Rusel DeMaria & Johnny L. Wilson|edition=2|publisher=McGraw-Hill Professional|year=2003|pages=24β5|url=http://books.google.co.uk/books?id=HJNvZLvpCEQC&pg|accessdate=2011-04-02}}. ISBN 0072231726.</ref> and in later [[level]]s, pine trees and moving wagons; these objects serve to provide [[cover]] for the players and can be [[Destructible environment|destructible]]. The guns have limited ammunition, with each player given six bullets; a round ends if both players run out of ammo.<ref name="allgame"/> Gunshots can also ricochet off the top or bottom edges of the playfield, allowing for indirect hits to be used as a possible [[strategy]].<ref name="allgame"/><ref name="Wilson"/> The gameplay was altered from Taito's original ''[[Western Gun]]''. In the original ''Western Gun'', the two cowboy gunslingers had free-roaming movement across a single-screen [[open-world]] environment, littered with cacti and mountains, while attempting to shoot each other. In ''Gun Fight'', each player's movement was limited to their own side of the screen, whereas the original Japanese ''Western Gun'' had free-roaming movement across anywhere on the screen. ''Gun Fight'' also reduced the scale of the environment, with mountains no longer being present. On the other hand, ''Gun Fight'' had more detailed larger [[sprite]] graphics and smoother animation. ''Gun Fight'' combined ''Western Gun'' with [[SEGA]]'s 1969 [[Electro-mechanical game|electro-mechanical]] [[arcade game]] ''[[Gun Fight (1969 arcade game)|Gun Fight]]''.<ref>[http://segaretro.org/Gun_Fight Gun Fight], Sega Retro</ref>
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