Gurumin: A Monstrous Adventure

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Gurumin: A Monstrous Adventure
Basic Information
Video Game
Nihon Falcom
Nihon Falcom, Mastiff, 505 Game Street
Action, Adventure, RPG
Microsoft Windows and PlayStation Portable
Retail Features
Gurumin: A Monstrous AdventureGurumin: A Monstrous Adventure
European Union European Release Date(s)
PlayStation Portable
March 232007
CanadaUnited StatesMexico North American Release Date(s)
PlayStation Portable
February 132007
Japan Japanese Release Date(s)
Microsoft Windows
December 252004
PlayStation Portable
June 292006
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Gurumin: A Monstrous Adventure, known simply as Gurumin (ぐるみん) in Japan, is an action/adventure video game developed by Nihon Falcom Corporation. Originally released on December 25, 2004 for PC. A PSP version was later released in Japan on June 29, 2006 and North America on February 13, 2007.

The actual origin of the title "Gurumin" has never been officially explained, but it's likely a combination of the Japanese word "guruguru" (basically an onomatopoeia for spinning) and the kanji 民 (min), which means "people". So ぐる民 "gurumin" could potentially be interpreted as "people of spinning/twirling," or to expound a bit, "twirlanders."[citation needed]

Gameplay[edit | edit source]

Gurumin is a 3D platform game with heavy emphasis on action through combat. Parin can acquire various headwear which have varying effects while equipped such as protection from water damage, stronger attacks or HP restoration. Each piece of headwear can be upgraded to increase their effects. Parin's drill has up to four power levels that are increased through combat or restoration points in levels and decreased by taking damage. The current level of her drill dictates damage that can be dealt and can change up and down frequently in each level. Various consumable items can be bought or found which are used during levels to restore HP or drill power.

Gurumin offers replayability by offering new difficulty levels upon completion of the game. The game starts with Beginner and Normal modes; Hard, Happy and Crazy modes are opened up with completion of the previous difficulty level. While each difficulty alters the strength of the enemies, some also change other elements of the game such as removing environmental hazards in Beginner mode, an altered game script in Happy mode (Japanese version only) and only allowing damaging of enemies through critical hits in Crazy mode.

In addition to headwear that gives characters various abilities and protection there are also a number of outfits that can be equipped. Matching the right outfit with the right hat could unlock additional abilities. These are acquired by purchase (vending machine), completing the game at a set difficulty level, or through other means such as playing on the right date when a special event happens.

Plot[edit | edit source]

A young girl named Parin goes to live with her grandfather in Tiese Town after her parents are called overseas on an excavation trip. After being told that there are no other children in Tiese, she finds what looks like another girl who is being threatened by a dog. Parin rescues the girl and discovers that she is actually a monster (お化け obake?) which only children can see. To thank Parin, the monster takes her to a crack in the back wall of the town which is revealed to be a portal to the monster world. A group of monsters known as phantoms begin a series of attacks on Monster Village. Parin, who unearths a legendary drill, decides to fight against the phantoms and restore Monster Village.

Critical reception[edit | edit source]

X-Play gave the game a four out of five.

References[edit | edit source]

  • Gifford, Kevin. "Gurumin: A Monstrous Adventure". (January 2007) Newtype USA. Volume 6 Number 1 pages 134-135.

External links[edit | edit source]