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Half-Life 2: Capture the Flag
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Half-Life 2: Capture the Flag
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==Gameplay== Players are divided into two teams: [[Combine (Half-Life 2)|Combine]] and Rebels, and must fight each other over the flag(s). The mod uses the standard [[Half-Life 2: Deathmatch]] weapons along with a few new weapons and ability-enhancing powerups known as 'runes'. There are three modes of play for Half-Life 2: Capture The Flag: Capture the Flag, Domination, and Reverse Capture The Flag.<ref name="hl2ctf-playersguide">{{cite web | title = Players Guide | work = Half-Life 2: Capture The Flag Players Guide | url = http://hl2ctf.com/guide | accessdate = January 5, 2007}}</ref> ====Capture the Flag==== Two teams fight to defend their own flag, and steal that of the enemy. The opposing team's flag must be brought back to their own to score points. One may only capture the other team's flag if their team's flag is back at their base. The team with the most captures at the end of the round, or the team that reaches the score limit first, wins the match. In the event of a tie, a [[Sudden death (sport)|sudden death]] overtime round starts. The team to score first will then win the match. If no one scores in the allotted time, the match will end in a tie. ====Domination==== In [[Domination]] mode, the two teams must battle over a single flag and hold it as long as possible. The team that holds it the longest for a certain amount of time wins. ====Reverse Capture The Flag==== Similar to [[Capture the Flag]]. Your base contains the opposing team's flag, and vice-versa, and the player must run their flag through the opposing team to get to their base. One's own flag must be brought to the enemy base in order to score. ====Football==== Instead of two flags and each team trying to steal that of the other team, there is one flag. Both teams have to take it and bring it to a capture point inside the enemy base.
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