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Havok (software)
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Havok (software)
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==Usage== ===Video games=== {{main|List of games using Havok}} Since the SDK's launch in 2000, it has been used in over 500 video games. Those games have primarily been in the [[first-person shooter]] and [[third-person shooter]] genres. However, it has seen some use in other genres as well. ===Other software=== Havok can also be found in: *[[Futuremark]]'s [[3DMark#Versions|3DMark2001]] and [[3DMark#Versions|03]] [[benchmark (computing)|benchmarking tools]] *a plugin for [[Maya (software)|Maya]] animation software *an [[Xtra (Macromedia)|xtra]] for [[Adobe Director]]'s [[Adobe Shockwave|Shockwave]] *[[Valve Software]]'s [[Source (game engine)|Source]] game engine uses VPhysics, which is a physics engine modified from Havok<ref name=vdc_vphysics>{{cite web|url=http://developer.valvesoftware.com/wiki/VPhysics|title=VPhysics|work=Valve Developer Community|accessdate=2011-08-15}}</ref> Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from [[Autodesk 3ds Max]], [[Autodesk Maya]], and [[Autodesk Softimage]]. Havok is also used in the [[Second Life]] virtual world, with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started June, 2010.<ref>{{cite web|title=Release Notes/Second Life Server/1.40|url=http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/1.40|publisher=secondlife.com|accessdate=2010-09-27}}</ref>
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