Heavy Metal: Geomatrix

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Heavy Metal: Geomatrix
Basic Information
Type(s)
Video Game
Capcom
Capcom
Fighting
ROMGD-ROM
8-way Joystick, 4 Buttons
Arcade and Dreamcast
Retail Features
Gameplay-Single-player.pngGameplay-Multi-player.png
Play Information
1-4
Main Credits
Tetsuya Shibata
United Nations International Release Date(s)
Arcade machines
2001
European Union European Release Date(s)
Dreamcast
April 122002
CanadaUnited StatesMexico North American Release Date(s)
Dreamcast
September 132001
Japan Japanese Release Date(s)
Dreamcast
July 122001
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Heavy Metal: Geomatrix is a fully 3D arena fighting game released in 2001 by Capcom for the Sega NAOMI and Dreamcast, based upon the Heavy Metal license.

Using similar perspective and control scheme to Capcom's Spawn: In the Demon's Hand, the game presents up to 4 players combats in large arenas in what is seen as a follow up to the basics of Capcom's Power Stone series, although more oriented to weapon fighting/shooting and a serious and dark cyberpunk tone because of the Heavy Metal universe setting. The game features a soundtrack of licensed music by artists such as Megadeth, Halford, W.A.S.P., Corrosion of Conformity and Dust to Dust. A soundtrack CD featuring songs used in the game as well as songs from other artists was released by Sanctuary Records to tie in with the game.[1]

References[edit | edit source]

  1. Henderson, Alex. Review: Heavy Metal: Geomatrix. Allmusic. Retrieved on 13 September 2009

External links[edit | edit source]


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