|Nintendo Research & Development 1|
|Shoot 'em up|
|8-way Joystick, 1 button|
|8080 @ 2.016 MHz, I8035 @ 6 MHz|
|Raster (Vertical) standard resolution (Used: 224×256)|
|International Release Date(s)|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Heli Fire (ヘリファイア) is a 1980 arcade game by Nintendo R&D1. Some sources claim that Ikegami Tsushinki also did design work on Heli Fire. It is one of the earliest naval video game titles. A NES/Famicom port was planned, but then was canceled for unknown reasons.
Gameplay[edit | edit source]
Under a starry sky, player must use the submarine to fight off enemy helicopters using missiles and rockets. Player controls submarine in eight directions to evade enemy attacks. 30 helicopters in groups of 10 and 4 high-speed versions of them attack from different altitudes. Depth charges released by helicopters into the sea explode at determined underwater depth. If helicopters are not destroyed within the time limit, the helicopters will attack in a special assault pattern. If the players destroy a required number of helicopters, the submarine surfaces, while a native girl dancing on an island boards the submarine, which gives players extra points. The ocean floor rises each time the required number of helicopters are destroyed.
References[edit | edit source]
- ドンキーコング裁判についてちょこっと考えてみる Thinking a bit about Donkey Kong, accessed 2009-02-01
- It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi ), Masumi Akagi (赤木真澄 Akagi Masumi ), Amusement Tsūshinsha (アミューズメント通信社 Amyūzumento Tsūshinsha ), 2005, ISBN 4-9902512-0-2.
- 発売中止のファミコンソフトリスト. beraboman.fc2web.com. Retrieved on 2009-02-24
[edit | edit source]
- Heli Fire at GameFAQs
- Heli Fire at Museum of the Game
- HeliFire at NinDB