|It has been suggested that this article or section be merged into [[::Hoshigami: Ruining Blue Earth|Hoshigami: Ruining Blue Earth]]. (Discuss)|
|Arc System Works|
|ASNetworks, Aksys Games, 505 GameStreet|
|Nintendo DS Game Card|
|European Release Date(s)|
October 19, 2007
|North American Release Date(s)|
June 25, 2007
|Japanese Release Date(s)|
May 24, 2007
|Achievements | Awards | Changelog | Cheats |
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Hoshigami Remix is a strategy RPG video game, for the Nintendo DS and is a remake of Hoshigami: Ruining Blue Earth (originally released by Atlus) for the Sony PlayStation. The game was developed by Arc System Works and was released in Japan in May 2007 by ASNetworks and in North America in June 2007 by Aksys Games.
Story[edit | edit source]
A war between the Kingdoms of Valaim and Nightweld has begun on the continent of Mardias. Fazz, the leader of a band of mercenaries (and the main character) is hired to protect one of the Ruins of Ixia from the Valamian army. Meanwhile, an evil being rises from the shadows threatens to destroy Mardias.
Features[edit | edit source]
This rerelease of Hoshigami featured several additions to make it better suited to handheld gameplay, as well as to make it more accessible to new gamers, most notably with a selectable difficulty setting. Among these features were a new localization of the dialogue, new endings, and the requisite stylus control, which, combined with the dual screens, made for a slightly easier menu-surfing experience. A new character was added to this release, and the DS’ wireless features were used for an item-trading mode.
Combat[edit | edit source]
- Shoot System
This allows each character to push either an ally or enemy two squares in any direction.
- RAP System
Each time a character performs an action, the gauge will increase until it reaches 100%. While it is possible to attack more than once per turn, doing so uses up more of a character's RAP points, delaying their next turn. It is possible for the gauge to exceed 100%, and this will delay the character's next turn.
- Session System
The "host character" (that performs Shoot) can deploy several party members to perform one devastating attack. In order to do this, the host must be placed next to an enemy and produce a Shoot attack into another playable character. Doing this will make the enemy shoot again in the direction that the second character is facing, increasing the damage done. If there is a third character placed one square away from the second that happens to be facing in a different direction, the enemy will be "shot" from the first, through the second, and out of the third, doing even more damage. If the player's characters are placed correctly, an enemy can be "shot" up to six times.
In order to initiate a Session, the non-host characters must be put into Session Mode at the end of their turns.
Reception[edit | edit source]
The game was mostly criticized for its difficulty level. IGN gave the game 6.0/10, saying "It can be difficult, complicated, and relatively uninspired when it comes to the overall out-of-battle experience." Gamespot gave the game 5.0/10, stating "Hoshigami is an overcooked hodgepodge that's too unwieldy for strategy RPG newcomers and too imbalanced for experts." On review aggregator sites Metacritic and Game Rankings, Hoshigami Remix received 55/100 and 57% respectively.
References[edit | edit source]
[edit | edit source]
- The official website of Hoshigami Remix (Japanese)
- Screenshots of Hoshigami Remix from RPGamer.com
- Screenshots of Hoshigami Remix from Silconera.com
- Nintendo of Korea Hoshigami Remix page
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