Human Head Studios
|Human Head Studios|
|Chris Rhinehart, Paul MacArthur, Ben Gokey, Ted Halsted, Jim Sumwalt, Shane Gurno|
Human Head was founded in 1997 by a group of six developers formerly from Raven Software—Chris Rhinehart, Paul MacArthur, Shane Gurno, Ben Gokey, James Sumwalt, and Ted Halsted—later joined by game producer Tim Gerritsen. Human Head's first game was Rune, a third-person Viking action game. The company's most recent release is the long-anticipated first-person shooter Prey, a game executive produced by 3D Realms.
In 2002 Human Head established a branch internal to the company dedicated to the development of non-electronic games, including role-playing games, board games and card games. The first release from this branch, The Redhurst Academy of Magic Student Handbook, won an Origins Award in 2003. Human Head released several other board games and card games, but the Adventure Games Division was eventually closed in 2006.
On April 20, 2007, a news report indicated that the company's headquarters were at least partially destroyed in a fire. No injuries were reported. On October 1, 2007, the company moved back into their newly renovated offices.
Games[edit | edit source]
Electronic games[edit | edit source]
- Rune (2000) (Mac, PC (Linux/Windows))
- Blair Witch, Volume II: The Legend of Coffin Rock (2000) (PC)
- Dead Man's Hand (2004) (PC, Xbox)
- Prey (2006) (PC (Linux/Windows), Xbox 360)
Non-electronic games[edit | edit source]
- Redhurst Academy of Magic (2002)
- Gothica: Dracula's Revenge (2003)
- Gothica: The Halloween Scenarios (2004) (online-only release)
- Gothica: Frankenstein's Children (2005)
- Villainy - The Supervillainous Card Game (2006)
- Normal, Texas Roleplaying Game (2006)
[edit | edit source]