iNiS<br />イニス

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イニスWarning: Display title "<abbr title="Display Title of Article changed due to technical limitations or for cosmetic reasons">iNiS&lt;br /&gt;イニス</abbr>" overrides earlier display title "iNiS".
Basic Information
Basic Information
Business Type
Tokyo, Japan (February 3, 1997 (1997-02-03) )[1]
Gitaroo Man

Elite Beat Agents

Video games
Key People
Masako Harada (CEO)[1]

Keiichi Yano (COO)[1]
Takahide Hoshino (CFO)[1]

iNiS (イニス Inisu?) is a Japanese video game developer that specializes in rhythm games. It was co-founded by Keiichi Yano on February 3, 1997. The name iNiS is an acronym and it stands for "infinite Noise of the inner Soul."

Games developed[edit | edit source]

Engines[edit | edit source]

  • "nFactor2" (next-generation rendering engine - Wii, Xbox 360, PC only)
  • "MixJuice" (interactive music engine)

Awards[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

  1. REDIRECT Template:Japan company stub

ko:아이니스 ja:イニス