|Luis Grimaldo, Sergio Tueros Grimaldo and Gustavo Dergan Elias|
|South American Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Inkawar, is a game created by Luis Grimaldo in 2005 as an entry in the Imagine Cup 2005 in the Rendering Category, Inkawar finished among 20 finalists of this category. The game is about the Incan and Pre-Incan Cultures of Peru. The game was officially presented during the launch of a series of Microsoft products in Lima, Peru, Microsoft Visual Studio 2008 and Microsoft BizTalk Server 2005. Inkawar was developed in Microsoft Visual Studio 2005 using Microsoft Visual C# (initially using Microsoft Visual Basic 6), using a graphics platform called GX specially designed for the game by the same developer, the advantages of this technology were that it implemented graphics and managed the time when these are showed at the same time, the language used for controlling the GX platform is called the GX programming language. This language is later used in other Tueros-Grimaldo's games such as Space Battle and Bustershoot!.
Campaigns[edit | edit source]
The Inka Empire, developed by Luis Grimaldo, is a demo of the complete campaigns of Inkawar, The Inka Empire campaigns contains the maps: Training in the forest, The Lake of muquies, The Unsure Shore and Ucjupacha: The World of Death.
Later Changes[edit | edit source]
After the contest, Imagine Cup 2005, the game was implemented with LAN multiplayer service.
Demo[edit | edit source]
In 2007, A demo version of the game was published on Internet on the official Inkawar web site.