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Jagged Alliance (series)
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Jagged Alliance (series)
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== Overview == The ''Jagged Alliance'' games center on strategically controlling [[mercenary]] squads, on and off the field, who complete various missions such as freeing countries from oppressive [[dictator]]s. A sticky phrase describes these games as "''[[X-COM]]'' with personality."{{Fact|date=June 2009|reason=it's true but give the original source}} The games feature a unique mix of [[turn-based]] battle simulation, [[4X game|4X]] (eXpand, eXploit, eXplore and eXterminate) elements and [[Computer role-playing game|role-playing]]. Sharp humour via spoken character comments is a trademark of the series. The personalities of the individual mercenaries range from mildly eccentric to obviously disturbed, and their spoken lines give the games a [[cartoon]]-like quality.{{huh|date=June 2009|reason=cartoon is a very broad evolved term, please clarify which cartoon traits does JA fit with}} This contrasts the games' setting which is otherwise closely linked to such subjects as [[war]] and [[death]]; the intent{{huh|date=June 2009|reason=who's intent is it? the intent for using cartoon-like style?}} is to avoid a false sense of [[Realism (arts)|realism]] and overt references to real [[politics|political]] events.{{Fact|date=November 2008}} Each mercenary is an individual with their own traits, and fans quickly selected their favourites from the lot (such as the dour, bearskin-cap wearing Ivan Dolvich, who spoke only Russian in the original game and broken English in the sequel). Part of the strategy and genius in the game was the player's freedom to select a multi-faceted team to win the game in different ways. Not all teams would work; for example, Ivan and his nephew Igor, who work well together, are hated by Steroid, the [[Poland|Polish]] [[Bodybuilding|bodybuilder]]. "Buns", a Danish markswoman, hates "Fox," a [[medic]] with centerfold looks. In contrast, "Fox" loves working with "Grizzly," on whom she has something of a crush. The mercenaries may be out on various assignments (again, determined randomly) so that the available pool of characters is never quite the same for each game. The player has to maintain a level of reputation in the ''Jagged Alliance'' games. If the player gets his or her troops killed often, regularly hires and dismisses members or generally is insensitive (such as not paying for deceased merc body shipments back home), his or her reputation will lower. Bad player's reputation affects all mercenaries. Mercs may demand a significant pay raise to consider working for the player. Hired mercenaries may quit unless the player discreetly pays them a bonus. And only desperate-for-work mercs will agree to work for really notorious players. <!-- this is not a key point of the game, in fact this is gameplay and should be in gameplay section ''Jagged Alliance'' mercenaries can choose to save up their allotted [[action point]]s during their turn to attempt an [[[Turn-based_game#Acting_outside_one.27s_turn|interruption]] of the enemy turn. This provides for a simple, arcade-style system of switching the [[initiative]] and break out of the normally sequential flow of turns during battle. -->
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