Jak and Daxter: The Lost Frontier

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Jak and Daxter: The Lost Frontier
Basic Information
Video Game
High Impact Games
Sony Computer Entertainment
Jak and Daxter
PlayStation 2 and PlayStation Portable
Jak and Daxter: The Lost FrontierJak and Daxter: The Lost FrontierJak and Daxter: The Lost Frontier
European Union European Release Date(s)
PlayStation 2 and PlayStation Portable
November 202009
CanadaUnited StatesMexico North American Release Date(s)
PlayStation 2 and PlayStation Portable
November 32009
Australia Australian Release Date(s)
PlayStation 2 and PlayStation Portable
November 192009
Japan Japanese Release Date(s)
PlayStation 2 and PlayStation Portable
November 192009
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Jak and Daxter: The Lost Frontier is the sixth installment in the Jak and Daxter series. It succeeds Jak X: Combat Racing and is the first game in the series to have a direct port to another console. It was developed by High Impact Games.

Gameplay[edit | edit source]

Gameplay in the Lost Frontier is somewhat of a departure from earlier games; relying heavily on customization and vehicular activities. There are still platforming areas and hidden precursor orbs to find, but not nearly as many as the previous installments. along the way, you find some armor, similar to how you could in Jak 3.

Airship gameplay[edit | edit source]

This part of gameplay is based on traveling between the islands of the Brink, completing quests and fighting eco Pirates by the way. Here you control an Airship, which is upgradable by putting some details to different places on the ship. Every single ship has its own number of available details to put. This details affect different stats of the ship as speed, movement or power of weapons, and, of course, it can be weapons as well. This details can be get by Daxter (taken from enemy ships), purchased or got by completing quests. These include:

  • Race quests- Where you have to race Dirk Hardpeck, destroy the most targets to win.
  • Ambush quests- An Aeropan Airship is flying, carrying goods. You obtain some of these if you destroy it.

Jak gameplay[edit | edit source]

You control Jak in somewhat linear platforming settings. Jak can use a new arsenal of eco abilities never seen before. Precursor idols grant him new abilities as the story progresses; buying 'eco Upgrades' from Keira will help him improve these new abilities. Dark eco is no longer used to transform into Dark Jak, but instead collected as currency for the upgrades. Eco vents found in certain levels are used for special moves like 'Rocket Jump' and 'Flash Freeze'. Another ability, where Jak creates crystalline platforms is used to navigate normally unnavigable areas. Jak's new weapon, the Gunstaff is an upgradeable weapon which operates similarly to Jak 3 and Jak II's weapon- the Morph Gun.

Dark Daxter gameplay[edit | edit source]

Here you control the Dark form of Daxter- Dark Daxter. These levels take place in the Aeropans sewers and in an abandoned research facility. Dark Daxter has a ground pound attack, can shoot dark eco from his hands, and can enter 'Frenzy mode': a move where Daxter turns into a cyclone which can break barriers and dark eco crystals.