From Codex Gamicus
Jump to: navigation, search
Basic Information
Video Game
Nintendo 64
Retail Features
Gameplay-Single-player.png1-3 players
CanadaUnited StatesMexico North American Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

There must be a Jeopardy! game for almost every system. Here, GameTek brings the long-running quiz show to the Nintendo 64 in the same way they brought Wheel of Fortune over. Finally, Pat Sajak and Alex Trebeck in your game library.

The game plays just like the TV show. Three contestants choose a category, and then a question represented by an amount of money. The questions were taken straight from the show, and there are over 4,000 of them. Answering correctly gets you that amount of money, but incorrectly subtracts that amount of money. Answering can be done by spelling words out by selecting it letter by letter. Unlike past versions of Jeopardy, some misspellings are okay. The computer will know what you meant.

Additionally, you can now hit the "R" button to bring up a list of words the computer thinks you mean to type. It won't work if you don't input anything, but just start typing your word, and then bring up the list to see if they have it. This can make it a little too easy to guess, though. A problem lies in multiplayer where players can just button mash the "buzz" button in hopes of getting first. In real life Jeopardy!, players who buzz in too early while the question is still being read are locked out. Not so, here. It comes down to luck if you're not facing the computer.