Jikkyō Oshaberi Parodius
|Jikkyō Oshaberi Parodius|
Jikkyō Oshaberi Parodius cover art (Sega Saturn version)
|Shoot 'em up|
|24-megabit cartridge, CD-ROM, UMD|
|Super Famicom, Saturn, PlayStation and PlayStation Portable|
|Japanese Release Date(s)|
December 15, 1995
December 13, 1996
December 20, 1996
January 25, 2007
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Jikkyō Oshaberi Parodius (実況おしゃべりパロディウス, "Chatting Parodius Live!") is the fourth game in a series of parody shooters produced by Konami. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd. The game, as its name would suggest, contains a large amount of Japanese voice samples shouted out in a style similar to that of a game show host. Unlike the previous two titles, Jikkyō Oshaberi Parodius was not created as an arcade game. It was first released on the Super Famicom in 1995 and then ported and updated for the PlayStation and Sega Saturn as Jikkyō Oshaberi Parodius ~ forever with me ~ in 1996.
Gameplay[edit | edit source]
As stated above, gameplay is very similar to the Gradius series, with a few exceptions. For one, there is an impressive array of characters to choose from. Each one of these characters utilizes different weapons and abilities as you obtain power-ups. The second main difference is the addition of bell power-ups, from the Twinbee series. These bells act as one-time power-ups, allowing you to destroy every enemy on screen, fire huge beams of energy, etc.
The playable characters in this game include:
- Parodius Originals: Sue, Takohiko/Takosuke, Belial, Memim, Mike, Ran, Soitsu and Doitsu.
- Gradius Ships: Vic Viper, Lord British
- Twin Bee Team: Twinbee, Winbee
- Penguins: Pentarou, Hanako
- Miracle Upa: Upa, Rupa
Music[edit | edit source]
The music in Jikkyō Oshaberi Parodius is also unique. It ranges from a remix of the 70's disco song "That's the Way I Like It," to remixes of Bach, to sped-up versions of tunes from other Konami games. All of the songs are done in a unique style, with loud saw wave synths and fluctuating BPM. The music was produced by the Konami Kukeiha Club.
Notable features[edit | edit source]
Jikkyō Oshaberi Parodius translates to something like "Chatting Parodius Live!". As the name implies, a large amount of voice samples are present in the game. As the player progresses, Japanese voiceovers provide information about how well the player is doing, what enemies they are fighting, etc.
The game also features extremely advanced graphics for the time period and system; most notable are the fully scalable 3D polygons present in one of the stages. These graphics are made possible by the inclusion of the SA-1 chip, a special graphics chip used in many games towards the latter part of the Super NES's lifespan.
Ports[edit | edit source]
This game was ported for the PlayStation and Sega Saturn in 1996 with the title, Jikkyō Oshaberi Parodius: forever with me. This port not only added improved graphics and sound from the Super Famicom game, but some altered levels and bosses, including a cheat to replace 'Tokimeki People's Dance' with an enhanced version, 'Days Of The Dream's Memories'. Also added were several "Omake" stages and an unlockable Dracula-kun and Kid Dracula as a playable character. In a two-player game, both players can now choose to play simultaneously instead of just alternately in the Super Famicom game.
The game was also ported to the Sony PSP in 2007. One notable change was the first stage's music, "I Remember That!", which was an instrumental remix of "That's the Way (I Like It)" by K.C. and the Sunshine Band. The PSP game replaced the remix with "Brilliant2U" by Naoki Maeda from Dance Dance Revolution to avoid copyright infringement.
[edit | edit source]