John Elway's Quarterback
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|John Elway's Quarterback|
|Virgin Games, Tradewest|
|Sports, American football|
|Amstrad CPC, Arcade, Commodore 64, NES, Apple IIGS, MS-DOS and ZX Spectrum|
|North American Release Date(s)|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Home versions were released for DOS (as a booter) and the Nintendo Entertainment System (in 1988) as well as various home computers such as Commodore 64, ZX Spectrum and Apple IIGS. The arcade game is an upright that had two player capability.
The controls are different for both the left and right sides (offense and defense). There is a spring-loaded joystick which allows the player to angle and release according to where they were throwing (for the quarterback) or kicking. When possession changes, players switch sides of the console, and play continues. In both cases, players can select from a playbook of formations and plays.
On offense, the player has the option of selecting the "normal play," which is nearly impossible for the defense to stop if performed correctly. To select the "normal play," the player must highlight the play in the play selection menu and wait for the play selection menu timer to expire. In the "normal play," the quarterback must pass the ball quickly to avoid being sacked, as the offensive line collapses unusually quickly in this formation. Once the ball is released, the wide receivers will run toward the ball. If the ball is caught, the receiver will have the ability to run at extremely high speeds. The receiver will then be nearly impossible for the defense to catch and tackle.
[edit | edit source]
- John Elway's Quarterback at MobyGames
- John Elway's Quarterback at Museum of the Game
- Quarterback at World of Spectrum
- John Elway's Quarterback instruction manual.
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