Joseph Staten

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Template:Infobox Person Joseph Staten is a bestselling American writer born in San Francisco, California. The son of a theologian, Staten originally planned on becoming an actor, but dropped the idea in college. He instead pursued a number of jobs before becoming a staff member at game developer Bungie in 1998 after meeting some of the developers in online Myth matches.

At Bungie, Staten served as director of cinematics for the studio's games, including the Halo series; he would write mission scripts and movie dialogue for the titles. He has also been involved in managing the expansion of the Halo franchise to other game studios and producers, including Peter Jackson's Wingnut Interactive. Though not a published author previously, Tor Books approached Staten to write the fifth Halo novelization, Halo: Contact Harvest. Released in 2007, the novel reached #3 on The New York Times bestseller list in the first week of its release and received positive reviews. Staten's current project is an as-yet unannounced, non-Halo game.

Biography[edit | edit source]

Early life and education[edit | edit source]

Joseph Staten is the son of a minister who is a professor of theology and philosophy of religion.[1] He entered Northwestern University in 1990 with the intention of becoming an actor.[2] Realizing he was not material to be a leading man, he dropped the idea, but stayed with theater. At the University of Chicago Staten studied military history and political science,[3] planning on getting his Masters degree and joining the Central Intelligence Agency. Having completed his masters, and being rejected by the CIA, Staten dropped the idea of entering the foreign service and helped his family at their winery in Sonoma Valley.[1] Eventually, Staten met some of game developer Bungie's staff playing multiplayer games of Myth and joined the staff in 1998.[2][4]

Bungie[edit | edit source]

Staten's former role at Bungie was director of cinematics and was responsible for the in-game movies for Bungie's Halo: Combat Evolved, Halo 2, and Halo 3.[2][5] Work on the games at "crunch time" involved 80 hour weeks and stretches without sleep maxing out at 72 hours.[2] Staten worked alongside three other staff writers at Bungie, each with their own separate role: Frank O'Connor developed Halo 3's combat dialogue, Rob McLees focused on Halo canon and working with licensing partners, Luke Smith interacted with the fans online, and Staten developed the cinematics and missions scripts.[6] Staten said in an interview that he considered it challenging to write for the games, as "first person shooters [are] all about writing 'between the bullets'"—relating plot information to the play in between action sequences. "You need to be efficient and clever to give players the story—the context—they need. But you don't want to push too hard or they'll reject it." During his work on the games he read science fiction works by Iain Banks, Robert A. Heinlein, and Vernor Vinge.[7] In addition to his writing contributions, Staten lends his voice to small aliens known as Grunts in all three video games.[2][8]

Though previous Halo novels had been written by professional writers like Eric Nylund and William C. Dietz, publisher Tor Books chose Staten to write the fifth Halo novelization, entitled Halo: Contact Harvest.[7] Tor's chief editor Eric Raab noted in the book's press release that "who better to tell the tale" of humanity's encounter with the antagonistic alien Covenant than Staten, who had "intimate knowledge" of the series' story.[9] The novel is an ensemble piece, with the action being narrated from both human and alien viewpoints; the work of Staten's favorite science-fiction authors helped teach him the importance of honing a "strong, consistent voice".[10] Staten found that writing compelling action involved slowing things down, paradoxically the opposite of the fast-paced gameplay of a Halo title.[7] He considered the book the perfect way to elaborate on the Halo story without stripping it down for a video game,.[11] and flesh out the character of Avery Johnson more than the games had allowed.[1]

On release, Contact Harvest reached a top spot of #3 on the New York Times bestseller list,[12] where it remained for four weeks.[13] The novel also appeared on the USA Today bestseller's list at the same time.[14] Reviewers noted that despite being an unproven writer, Staten had succeeded in crafting an excellent novel.[15] The novel's success was considered to be evidence that games were breaking into the mainstream, and that the genre was becoming increasingly about the story.[11]

Since Contact Harvest's release Staten has played an important role in the development of offshoots to the Halo franchise. He has traveled to New Zealand several times to work with Peter Jackson and Weta Workshop.[16] Staten assisted with the fiction of Ensemble Studios title Halo Wars, and the now-postponed Halo film.[5] In interviews, Staten has explained that the game's protagonist, the Master Chief, would serve as a supporting character rather than who the film would focus on.[17] He worked on story development for the Halo 3 expansion, Halo 3: ODST;[18] Staten provided the voices for a number of characters as placeholder audio during the representational play testing of the game in December 2008.[19] He is married and has two children.[1] Staten's current project Template:Asof is an unannounced non-Halo game.[20]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Perry, Douglass (2007-10-29). The Halo Harvest Interview, Part 1. GameTap. Retrieved on 2008-04-22 Cite error: Invalid <ref> tag; name "gametap" defined multiple times with different content
  2. 2.0 2.1 2.2 2.3 2.4 Lu, Cathy (2006-07-01). Halo's Big Grunt. Northwestern Magazine. Retrieved on 2008-04-22
  3. Dudley, Brian (2009-06-29). "Developers at Bungie ready to spring new heroes in the 'Halo' universe". The Seattle Times. Retrieved 2009-06-30. 
  4. Meet The Team. Bungie (2008-04-01). Retrieved on 2008-04-22
  5. 5.0 5.1 O'Connor, Frank (2007-05-10). Halo: Contact Harvest. Retrieved on 2008-04-22
  6. Croal, N'Gai (2008-01-15). The Joseph Staten Interview, Part I. Newsweek. Retrieved on 2008-07-12
  7. 7.0 7.1 7.2 Johnson, Stephen (2007-10-31). EXCLUSIVE: Joseph Staten Interview. G4 TV. Retrieved on 2008-04-22
  8. Bolton, Bill; Chris Micieli, Mark Turcotte (2009-11-06). Podcast Episode #54 - Joseph Staten. Adrenaline Vault. Retrieved on 2009-11-07—interview segment from 0:11:00–0:28:00.
  9. Tor Books (2007-11-04). "Tor Books Debuts Halo: Contact Harvest Today". PR Newswire. p. 1. 
  10. O'Connor, Frank; Joseph Staten (2007-05-10). Top Story: Halo: Contact Harvest. Retrieved on 2008-01-13
  11. 11.0 11.1 Joffe-Walt, Chana; Staten, Joseph. (2008-01-08) (Flash). Best-Selling Book Shows Halo Game's Wide Appeal. National Public Radio. Retrieved 2008-01-13. 
  12. Brightman, James (2007-11-19). Halo: Contact Harvest Becomes New York Times Bestseller in First Week. Game Daily. Retrieved on 2008-01-15
  13. Title Profile: Halo: Contact Harvest. Publishers Weekly. Retrieved on 2008-04-04
  14. Beradini, César (2007-11-19). Halo: Contact Harvest Debuts on NY Times Bestseller List. Team Xbox. Retrieved on 2008-01-14
  15. Clausen, Joel (2007-12-01). Book Review: Contact Harvest. PlanetXbox360. Retrieved on 2008-01-20
  16. Fritz, Ben (2005-10-09). "The Jackson brain trust hooks up with 'Halo'". Chicago Tribune: p. 30. 
  17. Caron, Frank (2008-01-18). Bungie writing director Joseph Staten talks Halo film. ArsTechnica. Retrieved on 2008-06-29
  18. Jarrard, Brian; Luke Smith, Chad Armstrong. (2008-10-31) (.MP3 (zipped)). The Bungie Podcast 10/31/08: With Joseph Staten, Martin O'Donnell, and Jim McQuillan. [Podcast]. Washington: Bungie. Retrieved 2008-11-02. 
  19. Urk (2008-12-19). Bungie Weekly Update: 12/19/08. Retrieved on 2009-02-10
  20. Takahashi, Dean (2010-02-26). GamesBeat@GDC adds fireside chat on building blockbuster franchises: Spike TV, Bungie, BioWare. VentureBeat. Retrieved on 2010-02-26

External links[edit | edit source]

Template:Bungie Studios