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A Jubeat cabinet during an American location test in 2008
Basic Information
Video Game
Konami Computer Entertainment Japan
Konami Computer Entertainment Japan
Konami Computer Entertainment Japan
4x4 grid of 16 buttons
Arcade game
Retail Features
Japan Japanese Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Jubeat (ユビート Yubīto?) is a series of arcade music video games developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line of music video games. The series uses an arrangement of 16 buttons in a 4x4 grid for gameplay, a grid also used for the displaying of cues and part of the user interface.

The game went on several location tests in Asia since December 2007, and was released on July 24, 2008.[1] in Japan, and December in Hong Kong and Macau (Mainland China didn't officially get the game until early 2010, and the mainland version has no network or e-Amusement card functions). Two attempts to localize the game for the United States market have been made since August 2008, including UBeat, a variant of the first version, and Jukebeat in 2009, a variant based on Jubeat Ripples.[2]

Gameplay[edit | edit source]

The basic gameplay of the series is similar to Nintendo DS music games such as Osu! Tatakae! Ouendan and Elite Beat Agents and can be considered to be similar to Whac-A-Mole. Animated explosions or other animations, called "markers", that can be chosen at the song select screen are shown within the panels synced to a track of the player's choosing; when they reach a "hot point", which is dependent on the marker chosen, the player must tap the corresponding screen to score points. Taps can be judged as either Perfect, いい感じ (Good), 早い (Fast), or 遅い (Slow). 3 difficulties (Basic, Advanced, and Extreme) are offered for each song.

As with other Konami games, an e-Amusement card can be used to save statistics and a player ranking, and can also be used to access unlockable songs. Single player and linked multiplayer modes with multiple cabinets are also offered.

Songs[edit | edit source]

jubeat song list, excluding hidden tunes (Japan, Korea, Hong Kong, Macau, Taiwan)
Song title Artist
Happy Happy ki☆ki
Polaris Mutsuhiko Izumi
Snow Goose Mutsuhiko Izumi
天国と地獄 Mutsuhiko Izumi
FREE FREE Ami Suzuki joins Yasutaka Nakata (capsule)
Good bye little girl Mi
Kiss Kiss Chris Brown featuring T-Pain
My Love Ai Kawashima
Scatman (Ski-Ba-Bop-Ba-Dop-Bop) Scatman John
風になりたい THE BOOM
気分上々↑↑ mihimaru GT
魁!ミッドナイト RIKI
シャナナ☆ MINMI
冒険者たち Do As Infinity
BLUE BIRD Ayumi Hamasaki
endscape UVERworld
I my me mine Polysics
Love so sweet ARASHI
Real voice 絢香
YELL ~エール~ コブクロ
キスしてほしい 中ノ森BAND
キューティーハニー 倖田來未
粉雪 レミオロメン
こんなに近くで... Crystal Kay
全力少年 スキマスイッチ
抱いてセニョリータ 山下智久
太陽の地図 MISIA
光のロック サンボマスター
ふがいないや YUKI
Makenaide ZARD

North American and European location tests[edit | edit source]

File:Ubeat irvine location test playing.jpg
Ubeat at the Irvine location test

Several attempts have been made by Konami to make a localized version of Jubeat for the United States and European markets.

UBeat[edit | edit source]

The first North American attempt, was originally announced by on August 26 on the DDR Online Community site, and was held from September 8, 2008 and ran until September 14, 2008 at a Boomers! location in Irvine, California, and was accompanied by a location test of Dance Dance Revolution X.[2] A European location test for UBeat was announced on October 10 on DDRUK, running through into the school autumn holidays.[3] The game's title was re-written as UBeat, which is however pronounced the same as the original title.

The song list was based on the initial song list of Jubeat, but included additional American music to replace the Japanese music that comprised the original song list.

UBeat location test song list[4]
Song title Artist
Barbie Girl Aqua (cover)
Give Me Up Michael Fortunati
I'm In The Mood For Dancing Nolans
Informer Snow
Jumping Boogie Kozo Nakamura
Happy Happy ki☆ki
Kiss Kiss Chris Brown feat. T-Pain
Orpheus In The Underworld Mutsuhiko Izumi
Polaris Mutsuhiko Izumi
Sandstorm Darude
Scatman (Ski Ba Bop Ba Dop Bop) Scatman John
Snow Goose Mutsuhiko Izumi
Take on Me a-ha
Venus Bananarama (cover)
Y.M.C.A. Village People

Jukebeat[edit | edit source]

In a second attempt not publicly announced by Konami, a second version, re-titled Jukebeat and now based on the second version, Jubeat Ripples, was tested at Sherman Oaks Castle Park in November 2009. The game still included several of the new licensed tracks featured on the UBeat test, but included a wider array of current and popular music.[5]

Jukebeat location test song list[4]
Song title Artist
"1901" Phoenix
"Do Your Thing" Basement Jaxx
"Gonna Make You Sweat (Everybody Dance Now)" C&C Music Factory
"Happy Happy" ki☆ki
"Here It Goes Again" OK Go
"I Do Not Hook Up" Kelly Clarkson
"It's the End of the World as We Know It (And I Feel Fine)" R.E.M.
"I Know You Want Me (Calle Ocho)" Pitbull
"Informer" Snow
"I Wanna Be Sedated" The Ramones
"I Write Sins Not Tragedies" Panic at the Disco
"Macarena" Los Del Rio
"Now You're Gone" Basshunter
"Orpheus In The Underworld" Mutsuhiko Izumi
"Pump Up the Jam" Technotronic
"Polaris" Mutsuhiko Izumi
"Sandstorm" Darude
"School's Out" Alice Cooper
"September" Earth, Wind & Fire
"Shake It" Metro Station
"Snow Goose" Mutsuhiko Izumi
"Take on Me" a-ha
"Viva la Vida" Coldplay
"Who Let the Dogs Out?" Baha Men
"William Tell Overture" W.T. Orchestra
"You Spin Me Round (Like a Record)" Dead or Alive

Series[edit | edit source]

Operation started on 24th July 2008 in Japan, December in Taiwan, Hong Kong and Macau. Designed theme is of a Blue and Black techno ambience.
jubeat ripples
Location tests during March and April 2009 in Japan. Operation started on 5th August 2009. Designed theme is of a white and light green natural ambience, using doughnut-like rings as a motif of ripples. In addition, following key changes were made:
  • The original "Skill class" system was replaced with a grade points driven "Grade-up" system.
  • Specific requirements for "CLASS-UPs" and hidden contents are replaced with gaining specific amount of grade points.
  • Tournament function is added. Registered e-AMUSEMENT PASS holders can hold tournaments to compete with other players who signed up on the e-AMUSEMENT site in advance.
  • Tune selection screen allows different "sorting" preferences, including: difficulty, BPM, rating, score.
  • Purchasing e-Amusement Pass monthly service activates the "Rival" and "Competition" system.
  • Additional background colors and markers (some to be unlocked by grade-up).
  • More detailed information on the differences in Ripples can be found in the external links section at the bottom
jubeat ripples APPEND
An update kit set for the current version of ripples. To be released in Japan on 18th March 2010. beatmania IIDX 17 SIRIUS will be updated with new data through the KONAMI server automatically.
  • At least 20 additional licensed tracks that were released after the launch of jubeat ripples to be added, including "Unbelievable" by mihimaruGT, other songs by GIRL NEXT DOOR, lecca and COLTEMONIKA.
  • New Original tracks to be added included "ALBIDA", a Level 10 (Extreme) tune from DJ Yoshitaka, composer of "Evans" in jubeat.
  • In collaboration with beatmania IIDX 17 SIRIUS, players will be able to unlock tracks on both machines.
  • Phase 1: From 8 March 2010, jubeat ripples players can unlock "IN THE NAME OF LOVE", "Special One" and "bass 2 bass" on beatmania IIDX 17 SIRIUS by playing them on jubeat ripples.
  • Phase 2: From 18 March 2010, after playing the above tunes, "AIR RAID FROM THA UNDAGROUND" will be unlocked on jubeat ripples APPEND. After playing it, the same track will be unlocked on beatmania IIDX 17 SIRIUS. After clearing the above 4 tunes, "Evans" will be unlocked on beatmania IIDX 17 SIRIUS.
jubeat knit
The 3rd generation of jubeat with a yellow ambience and graphics of wavy lines. To be release in Japan on 29 July 2010.
  • Location Test Version exhibited in the AOU 2010 Amusement Expo on 19–20 February 2010 in Japan.
  • Location Test in Japan starts from 26 February 2010.
  • System Vocal has been changed to male, with Jazz background music.
  • New functions including "Concierge", "Grouping", "Tag Entry" and "Variable Level Matching".
  • External online players can be matched in "Local Play" mode.
  • Grading System theme changed from Animals to Fruits. Order of unlocking new tunes will be different for each player.
  • "jubility" skill point scheme introduced.
  • New original tunes including "Sweet Rain" (by Y&Co.) and "Shining Wizard" (by 96) will be included.
  • PASELI service introduced. Players can "pay-per-tune" up to a maximum of 5 tunes per game.

References[edit | edit source]

  1. 1.0 1.1 Jubeat. IGN. Retrieved on 2008-05-16
  2. 2.0 2.1 DDR X & UBeat Location Tests. Retrieved on 2008-08-27
  3. EXCLUSIVE: UBeat Test Location - Tenpin Bowl in. Retrieved on 2008-10-10[dead link]
  4. 4.0 4.1 UBeat -US Location Test-. Bemanistyle (2008-09-08). Retrieved on 2008-09-08
  5. jukebeat Location Test Report - Sherman Oaks Castle Park. Bemanistyle (November 18, 2009). Retrieved on 27 March 2010

External links[edit | edit source]