Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
JumpStart Adventures 3rd Grade: Mystery Mountain
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
JumpStart Adventures 3rd Grade: Mystery Mountain
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===The Jumbo Electro Generator Room=== Mystery Mountain has a limited amount of "[[electric power|power]]" and playing the Mountain's games uses it. In this activity, the user is presented with several monitors displaying a number with an [[operation (mathematics)|operation]] above it. The user must select which numbered [[battery (electricity)|batteries]] for an accurate [[equation]] when placed on the monitors. The device seems to be two large glass rings with what appears to be plasma swirling inside them. The exercise takes place here, and when the whole machine is charged, the central coil with a glowing bulb on top rises and spreads power throughout the mountain through both a transformer and a second bulb. Once the game has been completed, full power will be restored to the Mountain. Aside from the front door exercise, this is the only game in which no Mission Clue can be earned. Polly's lackey sometimes attempts to sabotage this generator with a banana peel which Botley slips on after leaping over the machine; This does very little damage, though.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab