Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Jungle Strike
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Jungle Strike
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gameplay == [[File:Jungle Strike screen.png|thumb|left|200px|The player's helicopter engages enemy soldiers and enemy anti-aircraft guns to recapture the stealth jet]] ''Jungle Strike'' is a helicopter-based shoot 'em up,<ref name="bradley">Steve Bradley, "Jungle Strike CD32", ''[[Amiga Format]]'', Aug 1995 (issue 74), p. 66</ref> mixing action and strategy.<ref name="skews"/> The player's main weapon is a [[RAH-66 Comanche|Comanche]] attack helicopter. Additional vehicles can be commandeered: a motorbike, hovercraft and [[F117]].<ref name="mcgill"/> The latter in particular features variable height and unlimited ammunition,<ref name="skews"/> but is more vulnerable to crashes.<ref name="amigapower"/> The game features an "overhead" perspective "with a slight 3D twist".<ref>Paul Mellerick, "Let's Get Ready To Rumble (... In the Jungle)", ''[[Amiga Power]]'', Oct 1994 (issue 42), p. 12</ref> Levels consist of several missions, which are based around the destruction of enemy weapons and installations, as well as rescuing hostages or prisoners of war, or capturing enemy personnel. The helicopter is armed with machine guns, more powerful Hydra rockets and yet more deadly Hellfire missiles. The more powerful the weapon, the fewer can be carried: the player must choose an appropriate weapon for each situation.<ref name="skews"/> Enemy weapons range from armoured cars, to artillery and tanks.<ref name="segaforce"/> The player's craft has a limited amount of armour, which is depleted as the helicopter is hit by enemy fire. Should the armour reach zero, the craft will be destroyed, losing the player a life. The player must out-manoeuvre enemies to avoid damage, but can replenish armour by means of [[power-up]]s or by airlifting rescued friendlies or captives to a landing zone. The helicopter has a finite amount of fuel which is steadily depleted as the level progresses. Should the fuel run out the Comanche will crash, again costing the player a life. The craft can refuel by collecting fuel barrels. The helicopter also carries limited ammunition, which must be replenished by means of ammo crates.<ref name="skews"/>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab