Juno First

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Juno First
Basic Information
Type(s)
Video Game
Konami
Gottlieb, Konami
Shoot 'em up
8-way joystick, 2 buttons
Arcade, MSX, Commodore 64, Atari 800 and Atari 2600
Retail Features
Gameplay-Single-player.pngGameplay-1-2 Players Alternating.png
Play Information
1-2
Arcade Specifications
Standard upright
Motorola 6809, Zilog Z80
224 x 256 pixels, 16 color Raster graphics
CanadaUnited StatesMexico North American Release Date(s)
1983
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Juno First is a shoot 'em up arcade game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. It follows in the tradition of space-themed shooting-galleries such as Space Invaders and Galaga. Juno First, however, is notable for its frenetic gameplay (a la Defender).

Gameplay[edit | edit source]

Juno First presents a set number of enemies per level, but they do not make a gallery formation. This is not a typical gallery shooter. Instead, the player's ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. This style of gameplay would be re-used in a later Konami shooter, Axelay.

The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint. While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed. The original score for shooting an enemy while in humanoid mode depends on the stage.

Ports[edit | edit source]

Juno First was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs in June 2010.

References[edit | edit source]

External links[edit | edit source]


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