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Jurassic Park: Trespasser
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Jurassic Park: Trespasser
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===Artificial intelligence=== Andrew Grant was ''Trespasser's'' chief artificial intelligence [[programmer]].<ref name="cgw">{{cite web |url=http://www.ecst.csuchico.edu/~amk/foo/AIGames/links/Creatures.htm |title=Creating Intelligent Creatures |accessdate=2008-02-11 |date= |work=Computer Graphics World |publisher=PennWell Corporation }}</ref>''Trespasser'' was designed to have a complex [[artificial intelligence]] routine, giving each creature on the island its own set of [[emotions]]; fear, [[happiness]], [[hunger]], among many others. Dinosaurs will fight together, enemy to enemy.<ref name="pcgamer"/> Dinosaurs would react to the player differently depending on what mood they were in.<ref name="cgw"/> Unfortunately, system bugs in the artificial intelligence routines made it so that dinosaurs would have drastic mood swings and would switch between mood-based actions so quickly, they would actually stop moving, unable to do anything at all. A quick fix was hard-coded in to the game that locked all dinosaurs’ anger at maximum, leaving all other emotions at zero.<ref name="gamasutra"/> This fixed the bug, but also negated all the work the team had done on programming the AI, leaving the dinosaurs ultimately simplistic in their goals.
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