Kohan: Immortal Sovereigns

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Kohan: Immortal Sovereigns
Kohan Immortal Sovereigns.jpg
Basic Information
Video Game
TimeGate Studios
Strategy First
Real-time Strategy
Keyboard, Mouse
Microsoft Windows and GNU/Linux
Retail Features
Kohan: Immortal Sovereigns
Retail Minimum Specifications
Intel Pentium II 300 MHz
64 MB
Graphics RAM
4 MB
HDD Space
400 MB
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows and GNU/Linux
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Kohan: Immortal Sovereigns (KIS) is the first game of the real-time strategy series Kohan, developed by TimeGate Studios. It was published for Windows by Strategy First, and ported to Linux by Loki Software, both in 2001. With a high fantasy setting, the game follows immortal beings named Kohan. It features a lengthy single-player campaign and skirmish maps playable in multiplayer or against the AI. The gameplay focuses on controlling companies instead of individual soldiers, a mechanic praised by critics for eliminating micromanagement.[1][2]

Gameplay[edit | edit source]

The KIS economy has five resources, of which gold, as the only resource which can be stockpiled, is the most important. The four secondary resources, stone, wood, iron, and mana, are used to support the military; if their production is insufficient, gold income will be decreased to accommodate. Resources are produced in settlements or in mines; mines can only be placed in predetermined locations. Settlements have a number of slots to be occupied by one of eight components; each produces a particular resource, or gives another benefit to the settlement. Settlements also determine the support limit, which represents the number of companies the player can support.[2]

The main military unit in KIS is the company. Each company is led by a Captain, has four front line units, and can have up to two different support units. The units available for company creation depend on the components in the settlement where the company is being recruited. For each company, a recruitment cost must be paid in gold; furthermore, each unit in the company requires a certain amount of secondary resources to support itself. Companies are defined by experience, morale and formation. A company's support units and Kohan can provide additional modifiers, affecting attack strength, move speed, defense and other. Once a company engages in combat, each unit will fight individually. As long as a single unit survives combat, the company can eventually resupply to full strength.[2]

Units in KIS are divided into six categories: infantry, cavalry, archer, specialty, support, and Hero elements. The first four categories can be both front line and support troops, while the fifth may only occupy support unit slots. The sixth category represents the Kohan, who are the most powerful units, and can only be put in the Captain slot. Each Kohan can provide several modifiers and cast several spells. Kohan have an experience stat separate from the companies' experience, which affect their abilities. If a Kohan dies, he may be resurrected, but will lose all experience. If no Kohan is available, a Captain without any special abilities will lead the company. Kohan can be detached from and attached to companies at any time if the company is in supply (see below).[2]

A significant element in KIS are the three zones: Zone of Control (ZoC), Zone of Supply (ZoS) and Zone of Population (ZoP). Each company has a ZoC, which is based on formation. If a company's ZoC overlaps with an enemy company's ZoC, they will engage in combat. The ZoS is the area in which companies can be healed; it is provided by settlements, unless the settlement is under siege, and is based on a settlement's size and components. If a company's ZoC overlaps with a friendly ZoS, the company is considered "in supply" and will heal when out of combat. Each settlement also has a ZoP, representing the lands already inhabited. New settlements must be built outside the ZoP.[2]

Setting[edit | edit source]

KIS follows the story of a Kohan named Darius Javidan as he fights the rise of the Ceyah, Kohan tainted by evil, to re-establish Kohan society in Khaldun. According to Steve Hemmesch, TimeGate Studio's lead designer at the time, the storyline of KIS was influenced by Persian mythology and Zoroastrianism.[3] The Kohan are a group of immortals that the Creator tasked with protecting and fostering Khaldun. Although the Kohan can be killed with violence, they only remain dead until they are "awakened" through the use of individually assigned amulets.

When the Creator desired to build a new world, he consulted the two greatest of his Saadya, angel-like beings, named Ahriman and Ormazd. Of the two plans proposed, Ormazd's best fit the Creator's vision and the remaining eight Saadya were ordered to create the world, which Ormazd had named Khaldun. During its construction, however, Ahriman, whose plan had been rejected, plotted Khaldun's downfall. While Kohan culture bloomed early on in Khaldun's history, it was destroyed in The Great Cataclysm when certain Kohan desired to be free from the will of the Creator. The Kohan defeated the Ceyah and the traitors were sent away from Kohan society. One Ceyah, Vashti, formerly known as Roxanna Javidan, Darius Javidan's wife, was particularly rebellious against the Creator. She murdered her husband and led the Ceyah armies, hoping to become a tyrant over all of Khaldun.

Playable races[edit | edit source]

There are seven distinct playable races in the Kohan series, all of which are common within the fantasy genre, though some have game-specific names. The Mareten (humans), Gauri (dwarves), Drauga (orcs), Haroun (elves), Slaan (lizardfolk), Undead, and Shadow have Kohan that resemble them, although supposedly all Kohan originally appeared human. It is explained that Kohan who dwell with a race for a number of years begin to take on their physical attributes. It is also said that Kohan who were enlightened could take on a War Form (Drauga like) or a Magic Form (Haroun like) in addition to their Normal Form (Maretan like) and that these races were descendants of Kohan while in those forms. The Gauri being descendants of Drauga and Haroun inheriting qualities of both. In KIS and its expansion pack Kohan: Ahriman's Gift, the player can gain control of Gauri, Drauga, Haroun and Slaan settlements and control units from these races, but the player's main settlements are always Mareten settlements. Instead of selecting a playable race, the player selects a faction which has units unique to it. Players of the Ceyah faction can produce Undead and Shadow units as well as Mareten settlers and engineers.

Reception[edit | edit source]

The game was well received by critics, with an 85 ranking at Game Rankings.[4] It was praised for eliminating much of the micromanagement inherent in real-time strategy games while introducing new concepts to the genre, and for the strong AI opponents and multiplayer support.[1][5] It was criticized for the somewhat lackluster world, and the "inability to establish a distinctive atmosphere."[1] The game was nominated for "Computer Strategy Game of the Year" by the Academy of Interactive Arts and Sciences.[6] It won "Strategy Game of the Year" awards in Computer Gaming World, PC Gamer, Computer Games Magazine, GamePen and other magazines.[7]

The game was ported to Linux by Loki Software, shipping on August 24, 2001. A stand-alone expansion pack, Kohan: Ahriman's Gift, was released on November 6, 2001. A special edition was published in May 2002, featuring new heroes, maps and AI options, but not the expansion pack.[8] A Kohan Mod Tool was released on June 17, 2002.[9]

References[edit | edit source]

  1. 1.0 1.1 1.2 Geryk, Bruce (2001-03-29). Kohan: Immortal Sovereigns review. GameSpot. Retrieved on 2007-01-15
  2. 2.0 2.1 2.2 2.3 2.4 Butts, Steve (2001-04-03). Kohan: Immortal Sovereigns review. IGN. Retrieved on 2007-11-04
  3. Omni. Kohan: Ahriman's Gift interview. The Armchair Empire. Retrieved on 2006-04-13
  4. Kohan: Immortal Sovereigns summary. Game Rankings. Retrieved on 2007-01-15
  5. McConnaughy, Tim. Kohan: Immortal Sovereigns review. GameSpy. Retrieved on 2007-01-15
  6. 5th Annual Interactive Achievement Awards. Academy of Interactive Arts & Sciences (2002-02-28). Retrieved on 2007-01-16
  7. Kohan does it again adding an AIAS nomination for 'Computer Strategy Game of the Year'. Strategy First (2002-02-26). Retrieved on 2007-01-16
  8. Walker, Trey (2002-05-02). Kohan special edition in stores. GameSpot. Retrieved on 2007-01-15
  9. TimeGate Studios releases mod tool for Kohan fans to play it their way. Strategy First (2002-06-05). Retrieved on 2007-01-16

External links[edit | edit source]