LMA Manager (series)

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LMA Manager
The 2004 edition of LMA Manager incorporated a new 'feel' to the menu; match engine and 'Football One' channel
Basic Information
Association Football, Sports
PlayStation, PlayStation 2, PlayStation Portable, Xbox, Xbox 360 and IBM PC

LMA Manager was a football management video game series developed and published by Codemasters. Developed primarily for consoles, the franchise differs from the PC-based Football Manager and Championship Manager series by focusing on visual details such as a fully 3D match engine, although still maintaining the realism and level of detail craved by fans of the genre - a unique combination when the series was first released.

The series has different titles in different regions: LMA Manager in the UK (named after the League Managers Association), BDFL Manager in Germany (Bund Deutscher Fußball-Lehrer, basically the German equivalent of the LMA), Manager de Liga in Spain, Football Manager Campionato in Italy, and FC Manager - La Passion du Foot in France since the 2006 edition (the French edition of the series was previously named Roger Lemerre - La Sélection des Champions after the former coach of the French national team).

LMA Manager 2001[edit | edit source]

The second LMA game was released - also on PlayStation - in March 2001. Two versions were released, one for the English leagues as before, and another specifically covering the Scottish Premier and Football Leagues. The in-match action is presented by former footballer turned BBC analyst Alan Hansen. Sometimes this version gets caught in between the retro style of the original game, and the 2002 version. Although practically the same as the 2002 version, this contains some differences in the in-match play, and is famed for wingers cutting inside to shoot from ridiculous angles, and goalkeepers who tend to tip shots just inside the far post, making this an often frustrating game. There are also a few mistakes on the game, such as Birmingham City's Bryan Hughes being 29, instead of his proper age at the time, which was 24. It is also occasional for defenders to pick up the ball in their own penalty box, and proceed to kick it out like a keeper, as well as people scoring from their kick-off.

LMA Manager 2002[edit | edit source]

LMA 2002 was the final version in the series to be released on PSone, launched in October 2001. Although chiefly just an update from the 2001 version, the game did prove to be quite a stepping stone from the LMA of old and the LMA seen today. The transition to PlayStation 2 was a remarkable one.

The first PlayStation 2 incarnation went under the same name when released in April 2002. A significant update from PS1, it allowed players to manage in one of six European leagues, all of which were processed by the game simultaneously (the top two divisions in Italy, Spain, Germany and France were added, in addition to the existing top four divisions in England and Scotland). On the PS2, matches played out in full in a 3D match environment, followed by post-match highlights voiced by famous BBC presenter Gary Lineker alongside the returning Hansen. The game play advanced in this game from the 2001 version, in particular the in-match style. Players tend to shoot early, from around thirty yards, rather than enter into the penalty area.

LMA Manager 2003[edit | edit source]

Released in November 2002, this was the first edition to be released on Xbox, alongside the PS2 release. The version added no additional leagues and contained minor enhancements from the previous game. However it is widely considered the greatest LMA Manager game of the series with many votes on the Codemasters forum in approval.[citation needed]

LMA Manager 2004[edit | edit source]

The next in the series was released in March 2004 on PS2 and Xbox, and added a variety of enhancements to the match, as well as new commentary in the post-match highlights voiced by renowned commentator Barry Davies and analysed by Lineker and Hansen as before. New 'Fantasy Team' mode (replacing the 'Challenge Mode' in earlier games) whereby users could build up a team from scratch using a preallocated budget, based loosely on the popular fantasy football game. Once the user had compiled a squad and selected a team name, stadium and kit, the newly-created club would compete in one of the leagues in the game. Another new feature in this version was the option (on Xbox only) of issuing tactical instructions to your team via the Xbox Communicator headset during a match.

The game had its downsides also. If a player in your team improved over a season, his wage would reflect his improvement in the following season, even if there is no contract renewal. When managing a smaller club these non-negotiated wage rises of a sqaud the size of twenty for example, can put your budgets in the red and result in having to offload your best players, which can be very frustrating.

LMA Manager 2005[edit | edit source]

LMA 2005 was released on PS2 and Xbox in October 2004, and chief amongst the enhancements was the addition of the French and German leagues and English Football Conference division, the first new playable leagues to be added since 2002. Another unique feature was the option to download a mid-season player roster update via Xbox Live or the PlayStation online service. PS2 owners with access to an EyeToy camera could take a photo of themselves, which would appear on various newspaper articles seen in the game (for example, a celebration photo after winning a trophy, or an unhappy image after being sacked by their club).

Manchester United Manager 2005[edit | edit source]

At the same time as the normal version of LMA 2005, a special themed edition was also released on PS2 and Xbox, entitled Manchester United Manager. As the name suggests, this version was tailored around Manchester United, and contained various photos and video clips of the club. However, the game itself was unchanged from of LMA, allowing players to manage any club, not just Manchester United.

LMA Professional Manager 2005[edit | edit source]

Released alongside LMA 2005 and Manchester United Manager, this version was notable for two reasons - it was the first game in the series to be released on PC, and the first developed externally (by Kuju rather than Codemasters). The change of platform required a redesigned interface, with the straightforward joypad-based navigation of PS2 replaced by a mouse-driven control system more similar to a graphical user interface such as Microsoft Windows. Each screen the user progressed to was housed on a separate window, which made finding one's way from section to section rather awkward.

Content-wise, the PC version contained the same playable leagues, 3D match engine and transfer system as the console version, although there were extra non-playable countries added from around the world to bolster the transfer market.

LMA Manager 2006[edit | edit source]

In November 2005, LMA 2006 was released on PS2 and Xbox, with a further three playable divisions included from Dutch and Portuguese leagues, as well as further enhancements to the 3D match, transfer market and player training setup (including playable 3D Training Matches for the first time). In keeping with the series' visual roots, a new option allowed players to create a 3D model of their manager, who could be seen pacing along the touchlines during a match or featuring in one of the new video headlines (introducing a new transfer signing to the press, for example) included in the game world's TV station.

This game provided the most complex transfer processes yet, with the ability to swap players and give instalments. However, the game limits you to only having four transfers made via contract clauses (i.e. 10% sell on clause or £75,000 to be transferred after fifteen appearances). Using contract clauses, you can usually pick the player up for a cheaper transfer fee than what you would if you didn't use a contract clause, but after you've used all four and try to use another, it will say that the club who the player currently plays for cannot afford to let him go. Once you sell anyone you have used with a contract clause, you may then buy a player using another contract clause.

After the third-party conversion of LMA Professional Manager 2005, a second PC version was being developed by Codemasters themselves and was scheduled for release in Spring 2006 alongside the first seventh-generation iteration on Xbox 360. However, these versions' development slipped back, making LMA Manager 2007 a tri-format release.

LMA Manager 2007[edit | edit source]

This was released on 22 September 2006 on PS2, PC-DVD, and Xbox 360, with transfer updates available for download on the PC version. Like other versions of the PC, it uses a graphical user interface like LMA 2005.[citation needed]