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Lamborghini American Challenge

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Lamborghini American Challenge
Developer(s) Titus Interactive
Publisher(s) Titus Interactive
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date 1993
Genre Racing game
Mode(s) Single player, Two player challenge
Age rating(s) Ratings Missing
Platform(s) Super Nintendo, Atari ST, Amiga CD32, Game Boy, PC-DOS, Commodore 64
Arcade system Arcade System Missing
Media Media Missing
Input Inputs Missing
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Lamborghini American Challenge (Crazy Cars III is an earlier edition) is a game released in 1993 by Titus Interactive. The game was published for the Super Nintendo, Atari ST, Amiga CD32, Game Boy, PC-DOS and Commodore 64.

The game is essentially an upgrade from Titus Interactive previous entry in the Crazy Cars series, Crazy Cars III. It adds a two player mode and a few more options, the game's most notable feature is its Jazz Fusion soundtrack.

Game Play[edit | edit source]

The objective of the game is to become the undisputed champion of illegal races in the U.S.A.. To do so, the player must race against a group of computer controlled opponents in a variety of illegal races across the country. The races are divided into three leagues, each one with increasingly harder opponents, and the player needs to regularly upgrade his Lamborghini Diablo in order to keep him above the rest of drivers, by using the money from bets as well as the bonuses obtained when finishing races in the first place.

Scenarios[edit | edit source]

The races themselves take place in a variety of scenarios (mountain roads, the desert, urban settings) and they include weather conditions such as rain and snow. At the end of each league, and in order to be able to join the next one, the player has to go through a "challenge", consisting of a timed race in a highway infested with trucks.

Reception[edit | edit source]

Despite the game obtaining mostly positive reviews, a major source of complaints came from the saving system. Players are allowed to save their progress once every four races. Since the game requires the player to always finish in first place in order to progress further into the game, this means players needed to win four races in a row before saving their progress.

Peripherals[edit | edit source]

The Super NES version supports the SNES Mouse and Super Scope. When the game is played with either accessory, the player can access a different game mode in which it is possible to destroy the opponent by shooting them (the original bet mode is not present). The infamous saving system from computer versions is also substituted by a password system.

fr:Crazy Cars