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Lead and Gold: Gangs of the Wild West (also known simply as Lead and Gold) is a team-based third-person shooter multiplayer video game. It was developed by FatShark and published by Paradox Interactive. It is released on April 9, 2010 for Microsoft Windows via Steam and the PlayStation 3 via the PlayStation Network, and is in development for Xbox Live Arcade on the Xbox 360.

Lead and Gold is set in the American Old West. It features four character classes and six game modes to choose from. Players work as a team to accomplish the objectives of a chosen game mode. The game received mixed reviews, with Metacritic reporting a 70% average score on the PC, and a 68% average on the PlayStation 3. Review scores for the game varied greatly, ranging from 36% to 90%. It was often compared as an Old West version of Team Fortress 2.

Gameplay[ | ]

File:Leadandgold gameplay.png

Lead and Gold features four unique character classes and six game modes.

Lead and Gold: Gangs of the Wild West is set in the American Old West. It features four character classes to choose from, each having their own unique weapons, abilities, and "synergies". This "synergy" is a range-based booster that enhances the abilities of all nearby teammates.[5] The Blaster wields a double barrel shotgun & dynamite sticks and radiates a defensive synergy effect. Deputies wield a repeater carbine rifle, have the ability to tag enemies for teammates, and also radiate a defensive synergy effect.[5]

The Gunslinger carries a highly accurate revolver, has the ability to rapidly fire his revolver with reduced accuracy, and radiates a synergy effect that increases weapon accuracy. Finally Trappers are equipped with a scoped hunting rifle, carry traps that can immobilize enemies, and radiate a critical hit synergy effect.[5] Players can slowly regenerate health by remaining in proximity to other teammates. Additionally, any player can revive a fallen teammate.[5]

Lead and Gold features six game modes to choose from. The first, Shootout, is a the standard team deathmatch game mode.[5] Conquest mode is similar to Unreal Tournament 2004's Onslaught mode. The objective of Conquest is to conquer waypoints in order. One team starts at their home zone and moves towards the enemy zone, while the other team advances in the other direction. Conquering a zone unlocks the next zone in the sequence. Clearing a zone of enemies and staying in the zone until your flag is raised will conquer that zone.[5]

Powder Keg resembles another Unreal Tournament 2004 game mode, Assault. In Powder Keg, one team is trying to destroy objectives using powder kegs, while the other tries to defend these objectives. This mode is played in two rounds with each side taking a turn as attacker and defender.[5] Gold Fever is a single player or two player cooperative game mode. The goal is to fend off endless waves of AI characters while you and your teammate attempt to obtain as many sacks of gold as possible. The game ends when both players die.

The fourth game mode, Robbery, is similar to Powder Keg, with one team the attackers and one the defenders. The attackers need to blow up a bank vault and steal three bags of gold. The defenders attempt to defend the bank and the gold. This mode is played in two rounds with each side alternating as attacker and defender.[5] In the fifth game mode, Greed, players are to deliver as many gold sacks as possible to their team's drop zone. Once gold sack spawns on the map, both teams fight to bring the sack to their respective areas. Once a team successfully brings the gold sack to their zone they gain a point and a new round begins.[5]

Development and marketing[ | ]

Lead and Gold was revealed August 2009, slated for release on the PC via Steam, the PlayStation Network, and Xbox Live Arcade.[6] The game is powered by the Diesel engine, which was used to power titles such as Bionic Commando Rearmed and Wanted: Weapons of Fate.[7] The music for Lead and Gold was composed by Fathom, who created four tracks for the game.[8][9] Fathom had previously worked with GRIN, the company from which FatShark was formed, on titles such as Bionic Commando and Terminator Salvation.[8] The soundtrack was made available to the public on July 18, 2010 via iTunes.[9]

File:LeadAndGold characterConcept.png

Lead and Gold character classes were designed from American frontier archetypes.

The four character classes for Lead and Gold were patterned after American frontier archetypes. Staffon Ahlström, Visual Effects Artist for the game said "everyone has their archetypes in their mind of what [different kinds] of cowboys there [were]."[10] "You have really distinct and iconic weapons in the Wild West" stated the game's writer Mangus Liljehdahl, adding "there's an apparent balance in the weapons that are available."[10]

During development Gunnar Johnson and Mårten Stormdal of FatShark traveled to the United States to promote Lead and Gold. Johnson and Stormdal filmed the trip, in which they documented their visits to gaming media such as Game Informer and IGN and PC Gamer.[11] Journalists played the game in groups of six via networked laptops and Xbox 360 controllers.[11][12] A free downloadable content pack containing one new map, Jacob's Bridge, and one new game type, Demoltion, was released on May 20, 2010[13][14]

On August 3, 2010 Mark Wester, CEO of the game's publisher Paradox Interactive cited issues with getting the game certified for release on Xbox Live Arcade. "It seems like we have to put it on the backburner," Wester said, further stating that the team was "not really putting any more effort into releasing on XBLA."[15] The reason for the delay was not mentioned, merely that Paradox and FatShark were waiting for response from Microsoft on Lead and Gold's status. In December 2009 FatShark Game Reactor's Bengt Lemne mentioned stories of developers waiting long amounts of time for their titles to be published on Xbox Live Arcade, to which Lead and Gold Producer Robert Bäckström responded "we really want to release it as soon as possible, [but] things might take time."[16] This has led some websites to list the game as cancelled or to remove the Xbox Live Arcade listing entirely.[17][18] To date no official cancellation of the Xbox Live Arcade release has been made.

Reception[ | ]

 Reception
Review scores
Publication Score
PC PS3
AceGamez 75/100[19] 46/100[20]
GameSpot 7/10[21] 7/10[21]
IGN 7/10[22] 7/10[22]
ZT Game Domain 8.5/10[23] 8/10[24]
Aggregate scores
GameRankings 76.5%[25] 68.83%[26]
Metacritic 70[27] 68[28]

Lead and Gold: Gangs of the Wild West received mixed reviews, with Metacritic reporting a 70% average score on the PC, and a 68% average on the PlayStation 3.[27][28] GameRankings reports similar scores, with the PC version averaging 76.5% and the PlayStation 3 scoring 68.83%.[25][26] Reviewers for the game varied wildly, from a 36% given by PC Power Play to a 9/10 awarded by Gamers Daily News.[29][30] The majority of reviews for both PC and PlayStation 3 scored the game 60% or higher.[31][32]

The June 2010 issue of PC Gamer UK magazine was positive about the game, saying that it was "easily comparable with titles twice its price. Its core gunplay and design are more airtight than a collapsed mine."[33] Edge Magazine was less enthusiastic, saying that "there's wild west fun to be had within these simplistic charms, but it's unlikely to replace your favoured multiplayer shooter."[34]

IT Reviews commented that "Despite some aiming issues, this ambitious foray into online team shooting set in the golden age of outlaws has plenty of variety and well designed character classes and won't cost you a fistful of dollars."[35] The Australian video game talk show Good Game's two reviewers gave the game a 7/10 and 7.5/10.[36]

On July 25, 2010 Lead and Gold: Gangs of the Wild West reached the number one spot in sales on Steam.[37]

References[ | ]

  1. Callaham, John (August 10, 2009). Lead and Gold: Gangs of the Wild West announced. Big Download. Retrieved on 2009-10-13
  2. Lead and Gold: Gangs of the Wild West Purchase. Steam. Retrieved on 2010-04-02
  3. 3.0 3.1 3.2 Wahlund, Martin (2009-11-28). Fethaja Fatsharks genombrott (Swedish). IT24 (part of IDG.se). Retrieved on 2009-11-28
  4. Lead and Gold System Requirements. Game-Debate. Retrieved on 2010-01-27
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Herring, Will (2010-03-17). GDC 2010: Lead and Gold Hands-On. GamePro. Retrieved on 2010-09-08
  6. Purchese, Robert (2009-08-10). Wild West PSN/XBLA shooter revealed. Eurogamer. Retrieved on 2010-09-08
  7. Faylor, Chris (2010-01-29). Lead and Gold Sees Brief Delay, New Media. ShackNews. Retrieved on 2010-09-08
  8. 8.0 8.1 FATHOM. Fathom. Retrieved on 2010-09-15
  9. 9.0 9.1 Lead and Gold: Gangs of the Wild West (Original Game Soundtrack) - EP. iTunes. Retrieved on 2010-09-15
  10. 10.0 10.1 Interview: Lead and Gold: Gangs of the Wild West. Game Reactor via Youtube (2010-02-18). Retrieved on 2010-09-15
  11. 11.0 11.1 Stormdal, Mårten (2010-04-09). FatShark Hits The Road With Lead And Gold. Giant Bomb. Retrieved on 2010-09-15
  12. Eddy, Andy (2009-12-14). Lead and Gold Hands-On Preview (Xbox 360). TeamXbox. Retrieved on 2010-09-15
  13. FatShark via Facebook. Lead and Gold - Victor talks Free DLC. FatShark via Facebook. Retrieved on 2010-09-15
  14. FatShark (2010-05-20). DLC release videos!. FatShark. Retrieved on 2010-09-15
  15. Gilbert, Ben (2010-08-03). XBLA Lead and Gold isn't happening, says Paradox CEO. Joystiq. Retrieved on 2010-09-08
  16. Lead and Gold: Gangs of the Wild West interview. Game Reactor via Youtube (2009-12-220). Retrieved on 2010-09-16
  17. IGN: Lead and Gold: Gangs of the Wild West. IGN. Retrieved on 2010-09-08
  18. Lead and Gold reviews and news at GameSpot. GameSpot. Retrieved on 2010-09-08
  19. AceGamez (2010-04-16). Lead and Gold: Gangs of the Wild West – PC Review. AceGamez. Retrieved on 2010-09-09
  20. Pearson, Robert (2010-05-03). Lead and Gold: Gangs of the Wild West – PS3 Review (PlayStation Network). AceGamez. Retrieved on 2010-09-09
  21. 21.0 21.1 Watters, Chris (2010-04-14). Lead and Gold: Gangs of the Wild West Review. GameSpot. Retrieved on 2010-09-09
  22. 22.0 22.1 DeVries, Jack (2010-05-06). Lead and Gold: Gangs of the Wild West Review. IGN. Retrieved on 2010-09-09
  23. Odion (2010-04-08). Lead and Gold: Gangs of the Wild West - Review. ZT Game Domain. Retrieved on 2010-09-09
  24. Scorched Angel (2010-05-04). Lead and Gold: Gangs of the Wild West - Review. ZT Game Domain. Retrieved on 2010-09-09
  25. 25.0 25.1 Lead and Gold: Gangs of the Wild West for PC Reviews - GameRankings. GameRankings. Retrieved on 2010-09-09
  26. 26.0 26.1 Lead and Gold: Gangs of the Wild West for PlayStation 3 Reviews - GameRankings. GameRankings. Retrieved on 2010-09-09
  27. 27.0 27.1 Lead and Gold: Gangs of the Wild West for PC Reviews - Metacritic. Metacritic. Retrieved on 2010-09-09
  28. 28.0 28.1 Lead and Gold: Gangs of the Wild West for PlayStation 3 Reviews - Metacritic. Metacritic. Retrieved on 2010-09-09
  29. "PC Power Play" (July 2010)
  30. Rick, Christopher (2010-04-11). Lead and Gold Gangs of the Wild West Review (PC). Gamers Daily News.
  31. Lead and Gold: Gangs of the Wild West Reviews and Articles for PC - GameRankings. GameRankings. Retrieved on 2010-09-15
  32. Lead and Gold: Gangs of the Wild West Reviews and Articles for PlayStation 3 - GameRankings. GameRankings. Retrieved on 2010-09-15
  33. "PC Gamer UK" (June 2010)
  34. "Edge Magazine" (June 2010)
  35. Paradox Interactive - Lead & Gold: Gangs of the Wild West review. IT Reviews (2010-04-20). Retrieved on 2010-09-09
  36. Good Game stories - Lead and Gold: Gangs of the Wild West. Australian Broadcasting Corporation (2010-05-10). Retrieved on 2010-09-09
  37. Epic day for #Fatshark #leadandgold just hit the #1 spot on #Steam. FatShark via Twitter (2010-07-25). Retrieved on 2010-09-09

External links[ | ]

Template:Diesel engine games sv:Lead and Gold: Gangs of the Wild West

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