Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
List of items in the Metroid series
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
List of items in the Metroid series
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Missile Combos==== In both of the ''Metroid Prime'' games for the [[GameCube]], each beam can execute a '''Missile Combo'''. These attacks are very costly in ammunition, but prove to be the most devastating (not to mention impressive) attacks Samus has at her disposal. The Missile Combos must be found separately from the actual Beam weapon and are usually well hidden. One such Combo is the version of the Super Missiles discussed above. The Wave Beam Missile Combo is the '''Wavebuster'''. This sharply resembles the [[proton pack|Proton Gun]] from [[Ghostbusters]] and is probably the most powerful Beam combo in the first ''Metroid Prime''. It also automatically tracks enemies regardless of whether the player is actively targeting them. It costs ten missiles to initiate and rapidly drains Samus's missiles at a rate of five missiles per second while in use. The wavebuster and the Shock Coil from ''Metroid Prime Hunters'' are very similar in nature; both look like a trail of electricity locking onto a target. The Ice Beam Missile Combo is the '''Ice Spreader'''. This projectile coats a large area in ice upon impact, freezing enemies and dealing considerable damage. It costs ten missiles. The Plasma Beam Missile Combo is the '''Flamethrower'''. It is not very impressive nor very efficient, and it has a very short range, but it does a good job of setting enemies on fire, sapping their health. It costs ten missiles to initiate and drains five missiles every second; its costs are identical to those of the Wavebuster. The Flamethrower first appeared as an attack in the [[Super Smash Bros.]] game, and is also used in [[Super Smash Bros. Melee]] The Dark Beam Missile Combo is the '''Darkburst'''. A small black ball of compressed Dark energy launches out of Samus's Arm Cannon, after a short while it rapidly expands in a small explosion to look like a miniature black hole, sucking in the particles of an enemy and throwing them into what the game describes as a "dark dimension of oblivion". Given the fact it also works in Dark Aether, it is improbable these two alternate dimensions are the same. It costs five Missiles and thirty Dark Ammunition. The Light Beam Missile Combo is the '''Sunburst'''. Slightly similar to the Darkburst, the Sunburst launches a large rainbow-colored ball of light from Samus's Arm Cannon, acting like a miniature sun, it fries any enemies that happen to pass within 10 feet of it with lethal lasers, and explodes in a brilliant miniature nova on impact that incinerates most enemies instantly. Its only setback is its slow travel time, making it ideal for stationary or slow-moving enemies only. It costs five Missiles and thirty Light Ammunition. It acts similar to the [[BFG 9000]]'s projectile from [[Doom 3]]. The Annihilator Beam Missile Combo is the '''Sonic Boom'''. A wall of energy is fired at the speed of sound destroying everything in its path. Upon contact with a wall or foe the speed and force of the wall of energy distorts the light in the local area to resemble a pane of warped broken glass. The immense amount of energy released by this attack instantly destroys the target and tears apart the particles of other enemies caught in the immediate blast radius. Very destructive, it costs five missiles and thirty of both Dark and Light ammunition, making this the costliest, yet also the strongest, ability of the game. This weapon is notable for being one of only two weapons in the ''Metroid'' series (alongside the Imperialist) to hit its target instantly upon firing, rather than taking time for a projectile to move the entire distance to its destination (even the Wavebuster requires a short time to move all the way to its victim).
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab