In the Super Smash Bros. (series) every character has received their own moveset to use in battle. While in the first Super Smash Bros. characters only had 3 special moves, Melee and Brawl have 4. Characters also have a fast neutral attack, 3 strong attacks, 3 smash attacks, 4 air attacks, a slide attack, and various throws. Using a combination of all these moves will help you make good use out of all your characters.
Super Smash Bros.[ | ]
Mario[ | ]
Mario is supposed to be the "all-around" character. He has no major weaknesses, and no major strengths.
Note: The names of his "A" moves are taken directly from the Strategy Guide.
- A - Punch
- AA - Punch
- AAA - Kick
- A Dash - Slide Trip
- A^ - Uppercut
- A> - Middle Kick
- Av - Low Kick
- A^^ - Headbutt
- A<< or, A>> - Super Punch
- A>> - Spin Kick
- Nair - Midair Kick
- Fair - Sideways Drill Kick
- Bair - Reverse Flying Kick
- Uair - Flipkick
- Dair - Downward Drill Attack
- B - Fireball
- B^ - Coin Jump
- Bv - Mario Tornado
- ThrowF - Forward Spin Throw
- ThrowB - Spinning Back Throw
Donkey Kong[ | ]
Donkey Kong is a brute. He can rack up damage on opponents easily, and can also take a beating. However, he is very slow, and has a poor recovery.
- A - Light Middle Punch
- AA - One-Two Combo
- A Dash - Foot Shove
- A^ - Air Shove
- A> - Middle Punch
- Av - Low Sweep
- A^^ - Air Clap
- A<< or, A>> - Super Slap
- Avv - Ground Spin Kick
- Nair - 720 Punch
- Fair - Flip Punch
- Bair - Reverse Flying Kick
- Uair - Air Shove
- Dair - Stretch Kick
- B (charge) B<< or, B>> - Super Punch
- B^ - Superspin Attack
- Bv - Ground Slam
- ThrowF (tilt control stick) - Carry Victim (Press "R" again to throw).
- ThrowB - Back Throw