Live for Speed

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Live for Speed
Basic Information
Video Game
Scawen Roberts, Eric Bailey, Victor van Vlaardingen
Scawen Roberts, Eric Bailey, Victor van Vlaardingen
Racing Simulation
Digital Download
Microsoft Windows
Retail Features
Technical Information
Retail Localization Information
Interface Language(s)
EnglishGermanPortugueseFrenchFinnishNorwegian (Bokmål)DutchCatalanSpanishTurkishItalianDanishCzechRussianEstonianSerbianGreekPolishCroatianHungarianBrazilian PortugueseSwedishSlovakIrish GaelicN/ABelarusianLatvianLithuanianSimplified ChineseTraditional ChineseJapaneseKoreanBulgarianUkrainianIndonesianRomanian
Main Credits
Scawen Roberts
Retail Minimum Specifications
2.0 GHz
256 MB
DirectX 9.0-compatible
Microsoft Windows DirectX
Retail Recommended Specifications
3.0 GHz
1 GB
DirectX 9.0-compatible
Graphics RAM
512 MB
Microsoft Windows DirectX
United Nations International Release Date(s)
Microsoft Windows
July 132003
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Live for Speed (LFS) is a racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen.[1] The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.

LFS is entirely distributed via the Internet. It can be downloaded and installed for free from the official website, but unlocking all of the features requires purchasing a license. Without a license it functions as a feature-limited demo, with only one track and three cars available.

Releases[edit | edit source]

The game is intended to be released in three parts, S1 (Stage 1), S2, and S3. Each stage will feature improvements in many areas, such as physics model, graphics and sound. Technical improvements introduced in each new stage become available for previous stages as well, with the main difference between stages being additional cars and tracks, as well as the maximum number of players connected to a server.

A fully working, commercial, alpha version of LFS S2 was released on June 24, 2005. The latest patch (0.6J) was released on August 15, 2015. Some backward compatibility exists; an S2 license holder may also be able to access servers for S1 or demo servers.

Simulation[edit | edit source]

Among other things, the physics engine simulates tyres, the suspension, aerodynamics, the drivetrain, several gearbox types, clutch overheating, car body damage, and engine damage. The tyre model features dynamic wear, dynamic dirt, flat spots, hot spots and tyre wall deformation.

The simulator supports 3D devices, including 3D TVs, headsets, projectors and Oculus Rift (both DK1 and DK2, from version 0.6F and 0.6F8[2]).

Gameplay[edit | edit source]

LFS features input support for steering wheels, mice, keyboards, joysticks, or gamepads.

Races can either be set to end at a certain amount of laps, or be set to run for a certain length of time, as seen in endurance racing. There is support for refueling and tire changes in pit stops and mid-race adjustment of pit strategy. Pit lane speed limits of 80 km/h (50 mph) are enforced by penalties similar to those seen in real motorsport, including drive-through, stop and go, or time penalties. Starting grids can be determined at random, from the finishing positions in the previous race, or from the results in a qualifying period before the race.

A training mode is included to help drivers acquaint themselves with driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating opponents. To pass each lesson, the lesson must be completed within a certain set of objectives. They are arranged as in sets, one for each car and ordered from slow to fast. Each lesson must be completed before advancing to the next, however, completing them is not necessary to unlock cars, as all are available in any other mode from the beginning.

Cars[edit | edit source]

LX4, a lightweight two-seater sports car

The S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100 hp to over 700 hp. The cars range from fictional sports cars, GT DTM-like race cars and former JGTC series cars to road legal hatchbacks.

While LFS' car selection mainly includes fictional cars, it also has five real officially licensed cars:

  • BMW Sauber F1.06
  • Formula BMW
  • McGill University's Formula SAE (in conjunction with McGill Racing Team)
  • Valmet RaceAbout '2003 concept sports car designed by Helsinki Polytechnic Stadia
  • Volkswagen Scirocco (announced, not yet released)

Tracks[edit | edit source]

LFS has seven different fictional track areas, including one loosely based on eastern central London, one based on Jamaican surroundings and one near Kyoto, Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. Altogether, there are 54 configurations including three rallycross tracks. Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the two car park environments in the game are useful for creating such layouts.

Intel Racing Tour and V1 Championship[edit | edit source]

Formula BMW

LFS was used in Intel Racing Tour, a competition arranged in Germany in 2007 with a brand new BMW Z4 car as the main prize for the winner.[3] Thanks to Intel Racing Tour, BMW Sauber F1 was introduced in the game.

LFS is also related to V1 Championship which was launched in 2008 and shown on TV in the United Kingdom.[4] V1 Championship is a competition arranged by a company called V1 Championship Limited whose aim is to discover a new British racing driver talent. LFS will be used as a part of the driver selection process in addition to physical and psychological tests before testing in real cars. If successful in V1 Championship, the contender acquires a seat in a racing team and must fully commit to have a career in motorsport.

Thanks to this co-operation with V1 Championship, LFS acquired a license to use the Formula BMW car and to help at modelling it to the game. An opportunity to add Rockingham Motor Speedway to LFS came through a contact from V1 Championship, and the track has been announced to be part of the S3 content.[5]

Leipzig Games Convention 2008 and VW Scirocco[edit | edit source]

LFS was used by Turtle Entertainment and Volkswagen to showcase the new Scirocco in Leipzig Games Convention in 2008. A competition using LFS was held and the prize was a real Scirocco car. The Scirocco release for Live For Speed had been scheduled for December 19, 2008,[6] however it has been delayed indefinitely due to unexpected bugs in the latest patch and with the Scirocco itself, forcing the LFS team to remake the suspension system.[7]

LFSWorld[edit | edit source]

LFS integrates with, a real-time comprehensive statistics website and database with a online skin support. Each racer's online race statistics are collected including per-lap personal bests, lap counts, distances traveled, and the amount of fuel burnt. Users can view other racers' stats and download their hotlaps as well. Also included is a database of community formed teams. Additionally, there is an official world record lap time chart, where racers can upload hotlaps, which exists per track and car. Users may also upload custom car skins to the website, from where the skins then are automatically downloaded as needed in-game to other players.

Reviews and awards[edit | edit source]

PC Gameworld's 2003 review of Live for Speed S1 by Walter Hurdle scored 89% and said "A very strong simulation that offers fun and a high level of realism."[8]

Justin Kranzl of APC magazine called the S1 release "the best PC racing simulator ever."[citation needed]

Pelit magazine's 2004 review of LFS' S1 release by Mika Äärilä scored 92/100 and said "Saloon cars and meticulous simulation. Absolute cream of the crop." (free translation from Finnish)[9]'s 2005 review of S2 release said "Nothing short of going to a track actually compares to the experience. Live for Speed is, by far, the most intense and demanding game I've ever played."[10]

In 2005, AutoSimSport magazine gave LFS their "Best simulation" award and Blackhole Motorsports website readers voted to give LFS the following awards:[11]

  • BHM "Game of the year" award
  • BHM "Best multiplayer" award
  • BHM "Best physics" award

References[edit | edit source]

  1. Live for Speed S2 Alpha. Retrieved on 2008-03-10
  2. TEST PATCH 0.6F8 (Rift DK2)
  3. Preis: BMW Z4 M Coupe. Intel. Retrieved on 2008-03-27 Germany
  4. About V1. Retrieved on 2008-08-17
  5. Rockingham coming to LFS. Retrieved on 2009-10-12
  6. VW Scirocco release plan.
  7. VW Scirocco Postponed.
  8. PC Gameworld. Gameworld Network. Retrieved on 2008-02-16
  9. Äärilä, Mika (2004). Live for Speed (PC). Sanoma Magazines. Pelit. Retrieved on 2008-01-27
  10. Live For Speed Interview: General Articles / Gaming Articles @ Retrieved on 2009-03-28
  11. Live for Speed news. Retrieved on 2008-02-16

External links[edit | edit source]