Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Live for Speed/Patches
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Live for Speed/Patches
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== 0.5V == ''- Dec 22, 2006''<br /> <br /> Sound :<br /> <br /> Improved car engine and other sounds, added gear whine etc.<br /> One extra car sound is now played (now 5 including your own car)<br /> Sound now plays at low speed, if replay at 0.5 or 0.25 speed<br /> Skid / scrape sounds are now bounded to reasonable level<br /> Now generated at 100 Hz resolution - same as physics<br /> Engine can now be heard from a greater distance<br /> Improved wind volume at low and high speeds<br /> <br /> FIX : Corrected volume of interface sounds<br /> FIX : Small clicks audible a few times per lap<br /> FIX : Removed crackling of sounds related to echoes<br /> FIX : Bug in camera position height part of sound calculation<br /> FIX : No music when watching MP Replay with music in replays ON<br /> FIX : Looping music buffer while selecting a track - now silent<br /> FIX : Nasty sound clicks when cars got nearer and further away<br /> <br /> Multiplayer :<br /> <br /> Improved multiplayer synchronisation checking (OOS)<br /> SHIFT+S when spectating now goes directly to garage<br /> Garage when not in race now shows spectate and join buttons<br /> Clicking join with no car selected goes to select car screen<br /> Can't join race / leave pits for 12 seconds after green light<br /> One extra car in high resolution physics (car in front at start)<br /> Discount immediate pit stops from the "must pit" rule (cheating)<br /> <br /> FIX : Rare crash in blue flags calculation<br /> FIX : LFS online hosts would hang if run for 50 days<br /> FIX : Stuck in entry screen if host has run for 25 days<br /> FIX : Rare problem causing your car to vanish on other computers<br /> FIX : Spectate after autocross run caused "Unknown finisher" message<br /> FIX : A player in pits could be forced to spectate at end of race<br /> FIX : Qualifying countdown was too short if less than 4 in race<br /> FIX : Mandatory pit stop is now not allowed to be on final lap<br /> FIX : RCM now has priority over race finished messages<br /> <br /> 2D Display :<br /> <br /> Misc Option : Show time instead of FPS in-game<br /> New path draw for game setup screen and in-game<br /> Realistic speedometer based on drive shaft speed<br /> Hold CTRL+SHIFT to show time instead of frame rate<br /> User messages no longer obscure the frame rate display<br /> Not recording message is now only displayed for 8 seconds<br /> Messages now visible but dimmed in ESCAPE and OPTIONS screens<br /> FOV adjust keys (5/6) now show the FOV in a temporary message<br /> Virtual start lights are now displayed on the right by default<br /> Small map is now never shown on the left if right is selected<br /> Message history (H) is now hidden at race restart or SHIFT+F<br /> Option to show small map on left or right of screen<br /> Removed text "LEFT pit lane" and "ENTERED pit lane"<br /> Central text now visible in SHIFT+F mode (option)<br /> Temporary messages now visible even if fps is off<br /> Real mirrors are now invisible if set to virtual<br /> Added UP and DOWN buttons to options screen<br /> Messages are now hidden in the ESCAPE menu<br /> <br /> Interface :<br /> <br /> Easier to get to desired FOV using 5 and 6 zoom keys<br /> Text entry box is smaller and blocks driving view less<br /> Button control rate option now visible in wheel/js mode<br /> Improved instant gear shift mode selection function SHIFT+G<br /> New general purpose save and load dialogs with rename / delete<br /> List of games screen allows sorting hosts by clicking column title<br /> Improved replay selection screen, added delete, rename and info<br /> Keys Y/N (yes/no) now work on the replay skins download screen<br /> Option to switch off acceleration view shifts in custom views<br /> Mirror mode for driver and custom views (now in view options)<br /> Added "all" to clocks mode options (off, real, virtual, all)<br /> New track selection screen allows track browsing before load<br /> Graphics options changed around to be intuitive / consistent<br /> New graphics option : Draw sky (replaces screen clear type)<br /> Controls screen now shows the function assigned to a button<br /> Scroll bar added if more than 7 players in list of players<br /> Skip intro option is now very fast (avoids loading track)<br /> Skip intro option renamed to : Load track when starting<br /> FIX : Button opacity option affected the colour sliders<br /> Game setup screen : ENTER key - joins race / sets ready<br /> Game setup screen : now shows local and UTC (GMT) time<br /> Game setup screen : Can now use /spec(tate) X command<br /> Cleaner replay start - avoiding flashing entry screen<br /> Start New Game / Join Specific Game : Added ENTER key<br /> Misc Option : 12 hour or 24 hour format selectable<br /> Car picture can now select the car (not just text)<br /> Some improvements to graphics options and layout<br /> Close window button (X) does a quick clean exit<br /> New /exit command also does a quick clean exit<br /> Added ALT+F1 to F12 as programmable text keys<br /> Key ALT+F4 is programmed to /exit by default<br /> Added rename function for car setups<br /> <br /> FIX : LOD values were rounding to one decimal place<br /> FIX : Clutch pedal was not shown in controls setup screen<br /> FIX : Mip bias setting was wrongly affecting in-game text<br /> FIX : Clickable buttons in connection list at start of race<br /> FIX : Changes were lost when selecting in car / custom views<br /> FIX : Could not view user names in replay if MP mode was Demo<br /> FIX : Arrow keys work in wheel mode even if assigned to KB steer<br /> FIX : Messages were unblocked by sending any command to the host<br /> FIX : Black screen bug changing between full screen and windowed<br /> FIX : Move speed slider didn't work in high view if following car<br /> FIX : Channel screen brought up a background while in game<br /> <br /> Views :<br /> <br /> Improved position of road car internal mirrors<br /> Internal mirror offset limit increased to 400 mm<br /> Separate mirror offset for custom and internal views<br /> Single seater car shadows now visible in custom views<br /> Cameta roll function added to SHIFT+U free camera mode<br /> Custom view mode selection now separate for main and look<br /> Buttons in view options to set custom view to eye or centre<br /> BF1 / FO8 show virtual clocks if wheel draw is switched off<br /> Maximum value reached marker added to virtual pedals<br /> TV camera, CTRL + arrow keys change zoom and roll<br /> Draw driver / wheel option added to custom views<br /> Custom views are now stored in data\views folder<br /> Custom view settings now separate for all cars<br /> <br /> FIX : Excessive acceleration view shift in fast cars<br /> FIX : Formula dash live settings now work in custom view<br /> FIX : Mirror option ALL did not show a mirror in wheels view<br /> <br /> Controllers :<br /> <br /> Axis, button and key assignments stored in .con files<br /> Sequential shift automatically used for single seaters<br /> Separate shift help settings for sequential and shifter<br /> All steering wheels default to separate throttle / brake<br /> Non-wheel game controllers default to combined thr / brk<br /> Controls setup screen now shows the currently pressed buttons<br /> Wheel turn minimum reduced to 90 degrees (for sticks / pads)<br /> CTRL+F1 to F12 text keys are all now assignable to buttons<br /> Car's steering wheel turns now shown in steering settings<br /> <br /> New LFS script system :<br /> <br /> - Place text file of commands xxx.lfs in script folder<br /> - Then script xxx.lfs can be run by typing /run xxx<br /> - Note : CAR.lfs is run when you select CAR e.g. XFG, BF1<br /> - Note : autoexec.lfs is run when LFS reaches entry screen<br /> <br /> New text commands added (see Commands.txt in docs folder) :<br /> <br /> /fov [degrees] - field of view<br /> /ff [0-200] - force feedback strength<br /> /axis [axis] [function] - e.g. /axis 2 throttle<br /> /invert [0/1] [function] - e.g. /invert 1 brake<br /> /button [button] [function] - e.g. /button 5 shift_up<br /> /key [key] [function] - e.g. /key Q handbrake<br /> /head_tilt [degrees] - 1g head tilt<br /> /lateral_shift [m] - 1g lateral shift<br /> /forward_shift [m] - 1g forward shift<br /> /vertical_shift [m] - 1g vertical shift<br /> /say [message] - same as typing a chat message<br /> /echo [text] - show text only on local screen<br /> /spec [name] - same as spectate [name]<br /> /ctrlf [num] [text] - change text e.g. /ctrlf 1 hello<br /> /altf [num] [text] - change text e.g. /altf 1 /view=driver<br /> /wheel_turn [degrees] - specify turn angle of controller<br /> /press [key] - simulate key press<br /> /ctrl [key] - ctrl + key<br /> /shift [key] - shift + key<br /> /alt [key] - alt + key<br /> /autoclutch [0-1] - turn autoclutch off / on<br /> /gccut [0-1] - throttle cut on upshift<br /> /gcblip [0-1] - throttle blip on downshift<br /> /axlaps [num] - set autocross number of laps<br /> /view [fol/heli/cam/driver/custom] - select view<br /> <br /> IN A SCRIPT : //comment - this line is ignored<br /> IN CHAT BOX : //xxx - short for /run xxx<br /> <br /> /hrun X : admin can run script X on host<br /> /exec E C : run program E with command line C<br /> <br /> /shifter [auto/sequential/shifter] - shift mode (like SHIFT+G)<br /> /hidetext [no/yes] - hide text (like SHIFT+F)<br /> Windows Vista Support :<br /> <br /> Sound now works correctly in Windows Vista<br /> Unlocking is now possible in Windows Vista<br /> <br /> Misc :<br /> <br /> Added file docs\Commands.txt - listing ALL commands<br /> Updated... docs\Autocross.txt - for new functions<br /> <br /> Option : minimum time between gearshifts (debounce)<br /> S1 users can now use the automatic skin download system<br /> Automatic update system gives info, downloads, installs patch<br /> FF Steps now defaults to 256 (this gives higher resolution FF)<br /> Layouts do not set the number of laps unless a start pos exists<br /> S2 users can see and join S1 hosts in List of Games screen<br /> When first run, LFS defaults to desktop screen resolution<br /> Restricted areas and route checkers added to autocross<br /> Welcome / Tracks filename length increased to 31 chars<br /> New car data output files (press letter O in garage)<br /> Gearshift debounced (can't shift twice within 50 ms)<br /> <br /> InSim : MCI packets are now available in arenas<br /> InSim : IS_RES qualify packets sent even if not in table<br /> <br /> FIX : Outguage reported remote cars fuel load<br /> FIX : Driver's body optimisation was too sensitive<br /> FIX : Selecting drag strip often resulted in 3 lap race<br /> FIX : OutGauge now works on remote cars / MPR / external<br /> FIX : Reverse driving in hotlapping mode now invalidates HLVC<br /> FIX : Starting LFS with /join command needlessly loaded last track<br /> FIX : Corrected positions of translator names on credits screen<br /> FIX : A few wrong vertices on driver necks and marshall helmet<br /> FIX : Mirrors and clocks sometimes corrupted after minimising<br /> FIX : Small map sometimes went off screen or overlapped text<br /> FIX : Unlock was lost after hibernation on some computers<br /> FIX : CTRL+F keys did not work during replays<br /> <br /> New file associations system :<br /> <br /> SPR / MPR / SET / LYT files can now be opened directly<br /> In Windows, right click and set them to open with LFS<br /> <br /> Double clicking a SET or LYT file copies it to its folder<br /> Double clicking a SPR or MPR file copies and runs the replay<br />
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab