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This article is about a computer game; for the computer security module, see LOMAC. For the missile guidance system state the game is named after, see Missile lock-on.
Lock On: Modern Air Combat
Lock On Modern Air Combat.jpg
Developer(s) Eagle Dynamics
Publisher(s) Ubisoft (EU)
1C Company[1][2] (RUS)
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date November 20, 2003 (EU)
November 21, 2003[1][2] (RUS)
Genre Flight simulator
Mode(s) Game Mode(s) Missing
Age rating(s) Ratings Missing
Platform(s) Platform(s) Missing
Arcade system Arcade System Missing
Media Media Missing
Input Joystick, Mouse, Keyboard
Requirements System: Pentium IV 1.6Ghz or AMD Athlon 1500+ or equivalent.

512 MB of RAM, 128 MB of Video Memory, 1.5 Gb of Hard Drive Space.

Credits | Soundtrack | Codes | Walkthrough

Lock On: Modern Air Combat or LOMAC, known in Russia as Lock On, is a modern combat flight simulation developed by Eagle Dynamics and published by Ubisoft in Europe and 1C Company in Russia; widely regarded as one of the most realistic simulators in its class[citation needed], it is considered as a survey simulator by its creators.[3] It contains 8 flyable aircraft and over 40 non-playable/AI-controlled planes. The game mainly revolves around air-to-air combat and air-to-ground combat with some optional, unique roles such as pinpoint/anti-radiation strikes, anti-ship strikes or aerobatics. The game realistically models all aspects of take-off and landing, AWACS (also known as AEW&C), carrier-based landings (for the Su-33), and Aerial refueling.

Over 180,000 buildings, 50 million trees, 21 cities, 1,700 towns, 500 bridges, 18 airfields, and 8 naval bases are present in a virtual world modelled after Black Sea region. The 8 flyable aircraft are the MiG-29A, MiG-29C, Su-27, Su-33, Su-25, MiG-29G (a German MiG-29 variant with a native board-computer), F-15C, and the A-10A; only the Su-25 and A-10 are dedicated close air support aircraft, the rest are air superiority or multi-role fighters with limited or no air-to-ground capabilities. Due to the small number of aircraft the player can only fly as a pilot from either the United States, Ukraine, the Russian Federation, Georgia, Israel or Germany.

A flexible mission editor is included to allow users to make a wide variety of missions or even full-length campaigns, equal to the quality of those presented with the game. Many fan created mission packs and campaigns have also been released.[1]

Upgrades[ | ]

File:LOMAC - Su-27 Screen 1.jpg

View of the Su-27 cockpit in Lock On.

Aside from the v1.02 patch for the retail game the developer, Eagle Dynamics, has released an unofficial add-on named Lock On: Flaming Cliffs, designed in part to correct numerous flaws within the original game. Also included is another flyable aircraft, the Su-25T and several new missions. Some changes and tweaks to the games missile modeling are also included, as is an Advanced Flight Model (AFM) for the Su-25T. A patch to Flaming Cliffs was released, correcting minor coding errors and bringing the game to its final, current version: 1.12b.

Flaming Cliffs 2.0[ | ]

LockOn: Flaming Cliffs 2 is a further evolution of LockOn: Flaming Cliffs. All of the player-controlled aircraft have been transferred to the virtual environment created for the Digital Combat Simulator series.[4]

Improvements include:

  • Forward compatibility as well as online compatibility with the new Eagle Dynamics title DCS: Black Shark. Players may fly Flaming Cliffs-specific aircraft in missions/campaigns created for DCS:Black Shark (and vice versa) and in multi-player games with players running DCS:Black Shark online.
  • General improvements and bug fixes to the multi-player component of Flaming Cliffs.
  • Features the same virtual world environment as DCS:Black Shark (the Crimean portion of the previous Flaming Cliffs map has been removed while additional areas of Georgia have been introduced, modelled at higher resolutions than in DCS: Black Shark).
  • Automatic detection of player-modified configuration files when connecting to a multi-player server.
  • Updated graphics engines (referred to as The Fighter Collection Simulation Engine (TFCSE)) running natively under DirectX 9.0c with numerous improvements to texture, weather and resolution quality.
  • Improved and more realistic aircraft, weaponry, sensory and audio modelling.
  • Brand-new Mission Editor with scriptable triggers, new mission roles and improved AI/flight modelling for NPC aircraft.
  • Additional range ground units such as infantry.

In November 2009 Eagle Dynamics announced that a pay-for upgrade ($14.99 USD) called Flaming Cliffs 2.0 was planned for release in early 2010.[5] Flaming Cliffs 2.0 (Russian version) was released on 25 March 2010 ($29.99).[6] The English version was released shortly after.

Influences on culture[ | ]

Lock On: Modern Air Combat is the source of the video of the awards-winning machinima The Adventures of Bill & John.

References[ | ]

External links[ | ]

Template:Flanker series

af:Lockon Flaming Cliffs fr:Lock On ja:Lock On: Modern Air Combat zh:锁定:现代空战

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