Longbow 2

From Codex Gamicus
Jump to: navigation, search


Longbow 2
Boxart.jpg
Developer(s) Origin Systems
Publisher(s) Jane's Combat Simulations / Electronic Arts
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date 1997
Genre Combat flight simulator
Mode(s) Single-player, Multiplayer
Age rating(s) Ratings Missing
Platform(s) Microsoft Windows
Arcade system Arcade System Missing
Media CD-ROM
Input Keyboard, Joystick, Mouse
Requirements Minimum: Pentium-133 or equivalent processor, 16 MB RAM, 2 MB video memory, 4X CD-ROM drive, DirectX 5. Recommended: 3DFX graphics card to play game in Glide mode.

Input Devices Supported: Keyboard, Mouse, Other DirectInput devices. Multiplayer Options: Internet (TCP/IP), LAN, Modem, Null-modem cable.

Credits | Soundtrack | Codes | Walkthrough


Longbow 2 is the sequel to the best-selling AH-64D Longbow from Jane's Combat Simulations. Made at Origin Systems with executive producer Andy Hollis and producer Will McBurnett on board, and released on Nov 30, 1997. This sim improved on virtually every level of the first game, and it is 3DFX-compatible from the start. New helicopters were added in the shape of the AH-64D (without radar), OH-58D Kiowa and UH-60L Black Hawk. A fully dynamic campaign engine is used to create challenging missions, and a random mission generator can be used to create a wide variety of missions.

Gameplay[edit | edit source]

Gameplay is dynamic in the sense that new missions are generated automatically. The game features a command structure, allowing the player to command other helicopters, including Kiowa gunships and UH-60L Black Hawk transports.

Longbow Anthology[edit | edit source]

Longbow Anthology was released in 1998 and is a compilation of Jane's AH-64D Longbow, the mission disk Flash Point: Korea, and Longbow 2 in one box, with an abbreviated manual. All included sims are fully patched to the latest versions.

External links[edit | edit source]