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Lucidity promotional artwork
Basic Information
Video Game
Xbox Live Arcade]][[Category:Steam[1]
Xbox Live Arcade]]
Digital Download
Microsoft Windows and Xbox 360
Main Credits
[[David Nottingham
Joe Ching
Andrea Rhodes]]
Achievements | Awards | Changelog | Cheats
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Lucidity is a 2D side-scrolling platform/puzzle game developed by LucasArts for Microsoft Windows and Xbox Live Arcade.

Overview[edit | edit source]

The game involves helping Sofi, a little girl wandering through her dreams in search of her Nana, who has disappeared from her life. Sofi walks innocently across the screen, to the end of each level. Instead of controlling her directly, players control a cursor and use objects such as stairs, trampolines and slingshots to get her across platforms and protect her from enemies. Similar to Tetris, these items come randomly, with an icon in the corner showing which object will come next. Players can "hold" one item for use later on, but they cannot discard items. Within the level there are fireflies that can restore Sofi's health if she is hit by enemies, and which unlock bonus levels if collected in great numbers. If Sofi falls into hazards such as thorns, the player has to restart the level.

Reception[edit | edit source]

IGN gave the game 6.3, saying that while the art style is great, the gameplay isn't engaging enough.[3] Giant Bomb's Vinny Caravella gave the game 3/5 stars, and said that while the art design is "absolutely exquisite", the gameplay is average, and the random order of the items can get frustrating. Caravella also said that the framing story, of Sofi dealing with the loss of her Nana, tried too hard to be cute and heartwarming, at times being "a little too 'fuzzy mittens' for its own good".[4]

Carolyn Petit, a reviewer for GameSpot stated that the "Difficulty [of the game] can be maddening sometimes." She also noted the inability of the camera to zoom out made navigation difficult. She praised the game's interesting concept, but claimed that "Unfortunately, the gameplay rarely contributes much enjoyment to this experience and often operates at direct odds with it." Petit scored the game a 5.5/10.

The Australian video game talk show Good Game's two reviewers gave the game a 5.5/10 and 6.5/10.[5]

Lucidity scored a 62% average on Metacritic.

References[edit | edit source]

  1. Steam - Lucidity
  2. LucasArts Announces Lucidity. LucasArts (September 11, 2009). Retrieved on 2009-09-11
  4. Giant Bomb review: Lucidity
  5. Good Game stories - Lucidity. Australian Broadcasting Corporation (2009-10-19).

External links[edit | edit source]