Lunar Lander (1979)

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Lunar Lander (1979)
Basic Information
Video Game
Vehicle Simulation
Horizontal orientation, vector monitor, size: 19 inch
lever, 3 buttons
Retail Features
United Nations International Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Lunar Lander is an arcade game released by Atari, Inc. in 1979, which uses a vector monitor to display vector graphics. Although not particularly successful, a vector-graphics generator was the impetus of Atari's most successful coin-operated game: Asteroids.[1] The object of the game is to pilot a lunar landing module to a safe touchdown on the moon. Approximately 4,830 units were produced.[2]

Gameplay[edit | edit source]

The objective of Lunar Lander is to pilot a lunar landing module as it prepares to touch down on the moon. The terrain is very jagged and has only a few flat areas appropriate for landing. These areas are highlighted with a flashing bonus multiplier, which is higher for smaller areas. If the player successfully lands the module, he or she is awarded points based on how good the landing was and the difficulty of the landing site. If he or she crashes, points are awarded based on the severity of the crash and sometimes the player receives a fuel penalty. In either case, the game starts another round with a different set of terrain and the player's remaining fuel. The game is over when the player has run out of fuel and crashes on the moon's surface.

To pilot the lander, the player must counteract gravity by using the lander's aft thrusters to slow its descent. The player uses a proportional throttle to adjust the strength of the thrusters, a new feature at the time of the game's release. Three buttons provide the ability to rotate the craft clockwise and counterclockwise, and to "abort" an approach by firing the thrusters at full strength for a short time. Each action uses up the craft's limited fuel, and when fuel has run out, the lander stops responding to the player's actions. The player can optionally purchase more fuel at any time during the game by depositing additional coins, also a new feature for its time.

The player can adjust the game's difficulty at any time during play.[2]

Clones[edit | edit source]

The home computer version of Lunar Lander was released by Adventure International in 1981.[3] Shortly afterward, Commodore released the very similar Jupiter Lander for its VIC-20 computer. Later, Jupiter Lander was released to the Commodore 64 and in 2009 it was released to AmigaOS 4 as well.[4]

In late March 2010, Lunar Lander was offered as an available title for Microsoft Game Room.

References[edit | edit source]

  1. Ultimate History of Video Games by Steven L. Kent
  2. 2.0 2.1 Lunar Lander at
  3. Lunar Lander from AtariMania
  4. Jupiter Lander

External links[edit | edit source]