From Codex Gamicus
Jump to: navigation, search
Basic Information
Video Game
Successor title
Luxor 2
Digital DownloadCD-ROM
Xbox 360 Wireless Controller, Keyboard, Mouse
macOS, Microsoft Windows, iOS and PlayStation Portable
Retail Features
This title has been rated E by the ESRB
Main Credits
Scott Hansen
CanadaUnited StatesMexico North American Release Date(s)
May 302005[1]
Achievements | Awards | Changelog | Cheats
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Luxor is a game and series of action-puzzle computer games, developed by MumboJumbo, with the first initial release in 2005. The first sequel to this game was Luxor 2, which was released in 2006 and included new gameplay, levels and bonus. After that came Luxor 3, which featured 7 gameplay modes and improved graphics. Next year later come Luxor: Quest for the Afterlife, which featured more gameplay and was narrated by Nefertiti.

Gameplay[edit | edit source]

Luxor’s gameplay is similar to the games Marble Lines, Puzz Loop and Zuma, in that it challenges the user to eliminate colored magical spheres by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. When spheres are eliminated, nearby spheres which now form a segment of three or more of the same color will also explode in a chain reaction.

During gameplay, the on-screen spheres continuously advance forward, pushed themselves by additional small scarabs. If any sphere reaches the player's pyramid, he or she loses a life and is forced to restart the level. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain.

Multiple difficulty levels are available as well, with play at higher levels yielding higher scores.

Powerups[edit | edit source]

Power-ups are modeled from existing games, such as one which slows down the movement of the spheres, and one which temporarily causes the spheres to move backwards.

Luxor: Amun Rising[edit | edit source]

An expansion pack called Luxor: Amun Rising came out in 2005. It was essentially identical to the original game, save for different maps and a few new powerups.

See also[edit | edit source]

External links[edit | edit source]

References[edit | edit source]