MLBPA Baseball

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MLBPA Baseball
Box Art
Basic Information
Video Game
Visual Concepts
EA Sports, Coconuts Japan
Game PakGenesis CartridgeGame Gear CartridgeMega Drive CartridgeSuper Famicom Cartridge
SNES, Super Famicom, Mega Drive, Genesis and Game Gear
Retail Features
Technical Information
Main Credits
Happy Keller
Happy Keller
CanadaUnited StatesMexico North American Release Date(s)
Super Nintendo Entertainment System, Genesis and Game Gear
March 1994
Japan Japanese Release Date(s)
Super Famicom, Mega Drive and Game Gear
August 111995
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

MLBPA Baseball, or Fighting Baseball (ファイティングベースボール Faitingu Besuboru?, "Fighting Baseball")[1] as it is known in Japan, was a sports game for the SNES, Mega Drive/Genesis, and Game Gear in 1994 and 1995[2]. It was one of the first console games to feature Major League Baseball player names and statistics. Its American version was published by EA Sports. The game included the 1993 season's major league players and stats thanks to its MLBPA license, but could not use team names for lack of an MLB license. The game got around this by using the city names of each team with matching colors, and using terms "A League", "N League", and "The Series". Players are allowed to play a single game (with the default teams being Philadelphia at Toronto, the 1993 league champs), a full season based on the 1994 schedule (with wins and losses recorded by password in the SNES version, battery back-up for Genesis), playoffs, and a World Series. The game was released on an 8-megabit cartridge[3].

Couched in what the packaging billed as "huge arcade style graphics," games could be played on either natural or artificial grass (depending on the home team) during day or night. The game also featured scoreboard animations for double and triple plays, home runs, grand slams, pitching changes, pinch hitters, and sometimes strike outs. There were also several cheat codes to alter the game play. These included "RBBR," which made the ball bounce extraordinarily high, and "BRRR," which kept the ball from bouncing at all. Under ZSNES, the game tends to freeze at random spots in the game (a similar effect occurs in the NHL series and the Madden series). The audience sound is muffled by limitations of the 16-bit sound engine of the Super Famicom.

See also: other 1994 baseball games[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

  1. Japanese title. JPSNES. Retrieved on 2008-05-15
  2. Release date. GameFAQs. Retrieved on 2008-05-15
  3. Additional release information. Camya. Retrieved on 2009-05-25