Magic elements

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Magic elements
Basic Information
Type(s)
Terminology

In gaming, Magic elements are often used to determine how damage is applied to enemies in a game. They are often color coordinated.

Fire[edit | edit source]

Fire is the elemental embodiment of the power and destruction of a raging inferno. Depending on the game, enemies with fire-based defenses may be vulnerable to Ice or Water-based damage.

Ice[edit | edit source]

Ice is the elemental embodiment of a freezing blizzard, sometimes capable of shattering foes that have been encased in ice. Depending on the game, enemies with ice-based defenses may be vulnerable to Fire-based damage.

Water[edit | edit source]

Water is the elemental embodiment of a typhoon, capable of drowning enemies and extinguishing flames. Depending on the game, enemies with water-based defenses may be vulnerable to Thunder or Lightning-based damage.

Lightning/Thunder[edit | edit source]

Depending on the game, this element is referred to as either Thunder or Lightning, and represents the electrifying potential of a lightning strike. Depending on the game, enemies with defenses based on this element may be vulnerable to Water-based damage.

Earth[edit | edit source]

Earth is the embodiment of the sheer power of a planet's tectonic power. Depending on the game, enemies with Earth-based defenses may be vulnerable to Wind-based damage.

Wind[edit | edit source]

Wind is the elemental embodiment of the destructive force of a hurricane. Depending on the game, enemies with Wind-based defenses may be invulnerable to Earth-based damage, and may be vulnerable to Lightning or Thunder-based damage.

Holy[edit | edit source]

Holy, in general, is the embodiment of light and spirituality. Depending on the game, enemies with Holy-based defenses may be vulnerable to Shadow-based damage.

Shadow[edit | edit source]

Shadow, in general, is the embodiment of darkness and evil. Depending on the game, enemies with Shadow-based defenses may be vulnerable to Holy-based damage.