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Marathon Trilogy
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Marathon Trilogy
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===Initial releases (1994β1999)=== ''[[Marathon (computer game)|Marathon]]'' was first released for the [[Apple Macintosh]] in 1994 and introduced many concepts now common in mainstream video games. These features included dual-wielded weapons and real-time voice chat in multiplayer sessions. It had the most sophisticated physics modeling built into a game engine up to that time, which allowed for such features as adjustable gravity. The physics could also be altered via fan-made physics files, that could be created with third-party applications and eventually with Anvil, [[Bungie]]'s own official editor. It is also noted for a far more sophisticated [[Plot (narrative)|plot]] than had previously been apparent in first-person shooters. The sequel, ''[[Marathon 2: Durandal]]'', was released in [[1995 in video gaming|1995]] and expanded the engine technologies and the story universe. Notable new features in the engine included [[ambient sound]]s and liquids that the player could swim through. Compared with its darker predecessor, ''Marathon 2'' has often been perceived to be a brighter, more vivid and more atmospheric game. It introduced several new types of [[Multiplayer game|multiplayer]] modes beyond the [[deathmatch (gaming)|deathmatch]] and cooperative game such as [[king of the hill (game)|king of the hill]]. In 1996, ''Marathon 2'' was ported to [[Windows 95]]; both the original ''Marathon'' and ''Marathon 2'' were ported to the [[Apple Bandai Pippin]] console under the title of ''Super Marathon'';<ref>[http://marathon.bungie.org/story/_images/superm_front.jpg Scan] of the front of Super Marathon's box</ref><ref>[http://marathon.bungie.org/story/_images/superm_back.jpg Scan] of the back of Super Marathon's box</ref> and the third game in the trilogy, ''[[Marathon Infinity]]'', was released (for the [[Apple Macintosh]] only), built on a slightly modified Marathon 2 engine. ''Infinity'' additionally came with "Forge" and "Anvil", the applications used originally by [[Bungie Software]] to create the game's levels and physics, and to import the game's sounds and graphics. Within the next few years, Marathon 2's engine was reused by other developers to create the games [[ZPC]], [[Prime Target]] and [[Damage Incorporated]].
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