Massively multi-player online first-person shooter video games
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|Massively multi-player online first-person shooter video games|
Massively multi-player online first-person shooter video games (MMOFPS) are a sub-category of the massively multiplayer online video games (MMO) video game genre, which combines first-person shooter-style gameplay with the game design elements that typify the MMO genre; namely, a persistent world populated by a large number of concurrent players, and in-depth player character progression mechanics. Whereas most MMOGs typically feature relatively slow-paced, "turn-based" combat, an MMOFPS requires a high degree of hand-eye coordination and twitch-based skills.
- 1 Development
- 2 MMOFPS games
- 3 See also
- 4 References
Development[edit | edit source]
MMOFPS development is dilatory due to the many variables involved with the genre. Compromising balance between financial support, bandwidth and the demanding framerates needed by the genre cap off developmental progress, particularly with independent developers.
MMOFPS games[edit | edit source]
Released[edit | edit source]
CrossFire[edit | edit source]
CrossFire is the most popular MMOFPS in the world. Developed in South Korea, it generates annual revenues almost approaching $1 billion. In China alone, it generated revenues of $860 million in 2011. and $874 million in 2012.
PlanetSide[edit | edit source]
PlanetSide is a purely PvP MMOFPS published by Sony Online Entertainment and released on May 20, 2003. It offers a constantly-moving player-driven world which offers up to 300 v 300 v 300 on any given area. In addition to being an infantry FPS, there is vehicular and aerial combat tied into the gameplay.
World War II Online[edit | edit source]
World War II Online is a massively multi-player simulation or virtual battlefield with land, air, and sea units in a true combined arms environment. It was released on June 6, 2001. The game's developers manage to release one or two new units every year.
Darkfall[edit | edit source]
Darkfall is a fantasy-themed MMORPG/MMOFPS hybrid that was released on February 26, 2009. Whilst Darkfall does use a tightly-constrained third-person view for melee combat, the vast majority of the gameplay is performed in first-person and features fast, twitch-based combat in which all melee, archery and magic attacks are aimed.
Hellgate: London[edit | edit source]
Hellgate: London is a dark fantasy and modern-themed RPG. There are traditional single-player modes, along with a massively multi-player mode. It held similar gameplay to the Diablo franchise, due to the fact many of its developers worked on Diablo. Servers for this game have been shutdown, and support ceased.
In Development[edit | edit source]
The Agency[edit | edit source]
The Agency is a MMOFPS being developed and published by Sony Online Entertainment. Sony has stated that it will feature twitch-style FPS gameplay, while retaining aspects of several MMORPGs like instanced content, character classes, and loot. The Agency features a system of collectable "Operatives", NPCs who will assist the character and can perform missions. Operatives can be leveled up, traded and captured on missions.
Massive Action Game[edit | edit source]
Massive Action Game is an army simulation game developed by Zipper Interactive, announced at the 2008 E3 trade show. Little is known except that 256 players can fight on one map. The game is exclusive for the Playstation 3.
Endless Ages[edit | edit source]
Endless Ages is a MMOFPS being developed and published by Digital Motion Entertainment (DBA DME-Games). Endless Ages features aspects of first-person shooters with those of MMORPGs, such as character classes, questing, raids, player-owned housing, an auction system-based economy and a player-versus-player system. The game also features an arena combat system and a clan war system that allows clans or guilds to take over arenas and forts.
Huxley[edit | edit source]
Huxley is an MMOFPS being developed by Webzen Games Inc and is being released in 2009 for Microsoft Windows and with the Xbox 360 version following approx. six months later. It uses the Unreal Engine 3 game engine and battles will be able to support up to 150 players on each side during an instanced "Battlezone".
Fallen Earth[edit | edit source]
Fallen Earth is a science fiction MMORPG/MMOFPS in development by Fallen Earth, LLC, It is set in the 22nd century in a post-apocalyptic world. It is combining elements of a First Person Shooter with Role Playing game in a massively multiplayer environment with a 7000 square kilometer area to explore. Closed Beta Testing began February 4 2009 with expected release sometime in Q2 2009
Earthrise[edit | edit source]
Earthrise is a forthcoming science fiction MMORPG. The game is based on a clash between two opposing factions in a post-apocalyptic setting. It will feature a skill-based advancement system, a player-driven economy and emphasis on PvP. Combat will be a mix between FPS and traditional MMORPG combat systems.
Global Agenda[edit | edit source]
Global Agenda is a MMOFPS/MMORPG with a community controlled world. It uses the unreal engine and twitch style game play. It allows teams (or guilds) to build and take over cities, as well as research technology. Players may upgrade their character as their combat experience increases.
See also[edit | edit source]
References[edit | edit source]
- The Worlds First MMOFPS is nearly complete, IGN (May 5, 2003), Retrieved on February 9 2008
- Nguyen, Thierry, Huxley (PC), Gamespy (March 20, 2007), Retrieved on February 9 2008
- MMOFPS development, MassiveFPS (December 20, 2007), Retrieved on June 13 2008
- Geddes, Ryan, 'Huxley Goes Beta' IGN, August 22, 2007, Retrieved March 02, 2008
- Fallen Earth enters closed beta MMORPG.com Feb 04, 2009