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|North American Release Date(s)|
March 3, 2006
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Gameplay[edit | edit source]
Players can choose to play a game under Canadian, American or indoor rules, or create their own league with unique rules. The game allows for maximum customization of players, teams, and uniforms, and has a detailed Play Development System for creating plays and playbooks.
Maximum-Football does not feature licenses of any current football league, but the game does allow users maximum customization of leagues thus the game creates names and locations based on the actual teams name and location.
Release[edit | edit source]
The game had spent 2½ years in development. The initial prices of the game (for download and CD copy respectively) are $40 and $50. There is no demo available for this title.
Maximum-Football 1.0 was released on March 3, 2006, after missing previous release targets in the two years leading up to release. Many of the delays were caused by features being added to the game that had been asked for by community members on the Maximum-Football and Matrix Games message boards.
Version 1.0 was the first public version of the game.
Version 2.0 was released on September 21, 2007. Version 2.0 supports a new graphics engine, new and improved player animations, new and improved arcade play features, as well as additional league support features.
Version 2.2 is the currently shipping version.
References[edit | edit source]
- Arena Football Video Games
- Official Website. Retrieved on 2009-05-17
- Game Rankings page with Maximum Football reviews listed
[edit | edit source]
- Matrix Games
- MaxMykal forum
- FBMax.com (Uniforms, Leagues, Utilities, Plays and much more)
- Killershrew Management Tools
- unofficial game website