|[[Cat Daddy Games]][[Category:Cat Daddy Games]]|
|[[Global Star Software]][[Category:Global Star Software]]|
|CD-ROM, digital download|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Medieval Conquest is a fantasy-themed real-time strategy personal computer game developed by Cat Daddy Games and published by Global Star Software for Windows XP in 2004. The game involves managing a kingdom by hiring units and building and upgrading structures.
Overview[edit | edit source]
Medieval Conquest uses a 3D game engine. The game's story takes place over 12 missions spanning four maps. Players can hire three types of units: fighters, rangers, and mages. Units in Medieval Conquest are autonomous; the player indirectly influences their actions by assigning hunting territories and building structures that provide units with goods and services. Units gain experience points and improve in power over time as they level up and purchase better equipment. The game's sole resource is gold, earned by hunting monsters.
Critical reception[edit | edit source]
Medieval Conquest received mixed reviews in the gaming media. Positive reviews praised its casual, light-hearted style, while critics singled out problems with unit AI and lack of compelling gameplay. A number of reviewers commented on its similarities to the 2000 real-time strategy game Majesty: The Fantasy Kingdom Sim.