Mega Man X6

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Mega Man X6
Basic Information
Video Game
[[Capcom Production Studio 3
Value Wave]][[Category:Capcom Production Studio 3
Value Wave]]
Action, platform
PlayStation and PC
ESRB: E (Everyone)
Main Credits
Kazuki "Ohkoomi 16" Matsue
Naoto Tanaka
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Mega Man X6, known as Rockman X6 (ロックマンX6?) in Japan, is a video game developed by Capcom. It is the sixth main game in the Mega Man X series. The PlayStation version was released in 2001 in US and in Singapore's AMK Hub in 2007. The game was released for the PC in 2003 as well, but only in Asia. The game was re-released on January 10, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.

Story[edit | edit source]

The story begins three years after Mega Man X5, with Zero missing, presumed dead, and the Earth's surface rendered uninhabitable. Rumors are spreading through the Reploid World of a Maverick named the Zero Nightmare, a Reploid of pure evil that is spreading chaos throughout the world. X, curious about this Maverick, and angered by its use of his late friend’s name, seeks him out.

After destroying the Zero Nightmare, X learns that Zero is alive, just recovering from damage sustained in the last game. When Zero is recovered, he joins X and they seek out the researchers who built the Zero Nightmare.

X finds the lead researcher, Gate, in his lab. After X defeats Gate in battle, Gate reveals that he has rebuilt Sigma, the leader of the Mavericks. Sigma kills Gate,[citation needed] then challenges X to a duel. X is able to defeat the rebuilt Sigma.

Gameplay[edit | edit source]

The gameplay is very similar to Mega Man X5. The player can select X with the option to outfit him with different armors offering unique abilities (most of which have to be downloaded, as always, through Dr. Light's hidden capsules.) Zero can be unlocked after finding and defeating the Zero Nightmare, bringing his own weapons and techniques to the fold, including a refined Z-Saber fighting style. Both characters can be equipped with various power-up items earned after rescuing a reploid.

Mega Man X6 has an increased emphasis on rescuing reploids over previous titles in the series. Whereas previous games rewarded the player with health or an extra life, Mega Man X6 rewards the player with additional parts or other permanent prizes. Rescuing reploids was made more difficult in this game with the addition of the Nightmare, which makes any reploid it infects evil, thus rendering the reploid impossible to save. The parts system was altered as well. Rather than attach a certain part to a certain armor, parts are attached to the character itself. The number of parts that can be equipped at once is dependent on the player's rank.

Development[edit | edit source]

Series artist and producer Keiji Inafune was not involved in the development of Mega Man X6. He had originally intended for the fifth chapter in the series to be the last due to death of Zero at that game's conclusion. "And so I’d always planned to make Zero come back to life in the [Mega Man Zero] series, but then X6 comes out sooner from another division and Zero comes back to life in that, and I’m like, 'What’s this!? Now my story for Zero doesn’t make sense! Zero’s been brought back to life two times!'"[1]

The opening songs are "Moon Light" and "The Answer" by Showtaro Morikubo, the voice actor for X. The ending theme is "I.D.E.A" by RoST. This is one of the few X games to have the opening song appear in both the Japanese and English versions.

Several of the music tracks from the game are remixes from previous Mega Man X games. Most noticeable are ZERO (which has a brighter tone and a slower tempo compared to the original track) and GATE'S LABORATORY (which takes its first half from Mega Man X2: COUNTER HUNTER STAGE 2.[citation needed] SIGMA 2nd also opens with SIGMA 2nd (Mega Man X2), and alternates between SIGMA 1st from both Mega Man X and Mega Man X2.[citation needed] Lastly, the opening stage has a guitar riff in the overseas version.[citation needed]

Reception[edit | edit source]

Aggregate scores
Aggregator Score
Review scores
Publication Score
Electronic Gaming Monthly 3.5 out of 10[4]
GameZone 8.5 out of 10
IGN 8 out of 10[5]
Official PlayStation Magazine (US) 6 out of 10[6]

According to the Japanese magazine Famitsu, Mega Man X6 was the seventh best-selling game in Japan during its week of release at 39,318 units sold.[7] Dengeki Online reported that Mega Man X6 sold a total of 106,980 units in Japan by the end of 2001, marking it as the 109th best-selling game of the year in the region.[8] The game eventually saw a re-release as part of the PlayStation the Best range of budget titles.[9] Mega Man X6 was also included on the North American Mega Man X Collection for the Nintendo GameCube and PlayStation 2 in 2006.[10]

Mega Man X6 received mixed to positives reviews, with averages score of 69% on Game Rankings and 65 out of 100 on Metacritic.[2][3] GameSpot gave the game a 7 out of 10, saying that the game is "a disappointing effort. The nightmare system and item collecting add variety and longevity to the game, but... The graphics aren't really even up to the standards set by older games in the series, and while the music is good, there aren't any tracks that particularly stand out. Despite these shortcomings, it's still Mega Man, and the gameplay is still entertaining, making X6 an attractive package for hard-core Mega Man fans."[11] IGN gave a more positive review, an 8 out 10, stating "It's an all-new Mega Man game, yet it's still pretty much the same. There's nothing wrong with that"; they praised the soundtrack and replay value.[5] Among the most negative reviews, Electronic Gaming Monthly gave the game a 3.5 out of 10, saying "I thought I’d sooner see Sasquatch ride a Chimera bareback through the streets than a bland series like Mega Man X last through six installments."[4]

References[edit | edit source]

  1. Hoffman, Chris (April 2004). "The Best Damn Mega Man Feature Period". Play (Bournemouth, UK: Imagine Publishing) 3 (4). 
  2. 2.0 2.1 Mega Man X6 for PlayStation. GameRankings. Retrieved on 2010-06-24
  3. 3.0 3.1 man x6 Mega Man X6 (psx) reviews. Metacritic. Retrieved on 2010-06-24
  4. 4.0 4.1 "Reviews: Mega Man X6". Electronic Gaming Monthly (Ziff Davis) (151): p. 172. February 2002. 
  5. 5.0 5.1 Zdyrko, David (January 2, 2002). Mega Man X6 - PlayStation Review. IGN. Retrieved on 2010-06-24
  6. "Reviews: Mega Man X6". Official U.S. PlayStation Magazine (Ziff Davis): p. 116. February 2002. 
  7. IGN Staff (December 7, 2001). The Famitsu Top 10 (11/26/01 - 12/02/01). IGN. Retrieved on 2010-06-22
  8. IGN Staff (January 11, 2002). Dengeki Online Top 200 Of 2001. IGN. Retrieved on 2010-06-22
  9. 11月28日~12月26日 (Japanese). Famitsu (November 30, 2002). Retrieved on 2010-07-10
  10. Dunham, Jeremy (January 10, 2006). Mega Man X Ships to Stores. IGN. Retrieved on 2010-06-08
  11. Cite error: Invalid <ref> tag; no text was provided for refs named gspotrev

External links[edit | edit source]