|Archetype Interactive, Near Death Studios|
|The 3DO Company, Near Death Studios|
|North American Release Date(s)|
December 15, 1995
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Meridian 59 is an online computer role-playing game first published by the now defunct 3DO Company. First launched online in an early form on December 15, 1995 and released commercially on September 27, 1996 with a flat-rate monthly subscription, Meridian 59 is often credited as the first 3D graphical "massively multiplayer online game" or MMO. Meridian 59 is currently available free of charge and is being run by original creators Andrew Kirmse and Chris Kirmse.
History[edit | edit source]
Meridian 59, the first commercial, 3D massively multiplayer game, was developed by Archetype Interactive and published in September 1996 by 3DO. Meridian 59 was Archetype Interactive's only product; Archetype Interactive was acquired by 3DO in June 1996. Archetype was run by Steve Sellers, Mike Sellers, and John Hanke, with Andrew Kirmse and Chris Kirmse filling key technical roles. Damion Schubert contributed to the design along with a team totaling 22 employees and contractors. The game's technological base was initially inspired by Scepter of Goth.
The game was in an early beta stage in April 1996 when it was noticed by Kevin Hester and other game developers at 3DO. Trip Hawkins, CEO of 3DO, recognized the forward-looking value of the game and the company, and 3DO bought Archetype in June 1996. More than 25,000 players joined the game's public beta that lasted up until its commercial launch on September 27, 1996, beating its next major rival, Ultima Online, by approximately a year.
Although Meridian arguably holds the title as the first realtime three dimensional online role playing game, it lacks some features of its modern successors. For instance, the ability to jump was not implemented as a function of character input. Any jumping required in puzzle solving is done by climbing an incline and falling from one platform to another. This is the same limitation that Doom suffered; the game used a similar engine written in part by the original developers.
Due to restrictions placed upon level designers by the graphics engine, many of the maps appear to have similar limitations to Doom. For instance, unnatural sharp edges are common, as are short walls that are placed to prevent the (non-jumping) player from entering incomplete areas of the world. Tree-lines are duplicate image stamps, similar to tiled desktop backgrounds, and environment sounds are short clips from readily available sound sources.
However, the game contained many other features that modern games duplicate later: guilds had a dynamic voting system for changing leadership, customized sigils that appeared on shields, and guild halls that could be won or lost. There were also in-game bulletin board system (called newsglobes), a personal mail system that both players and NPCs could use to send messages, a political meta-game, and frequent expansions that expanded the world and gameplay options.
Prior to its release, the term "massively multiplayer" and the acronym "MMPRPG", "Massively Multi-Player Role-Playing Game", emerged in meetings within 3DO (beating out other monikers such as "large-n game"), as did the now-ubiquitous monthly subscription model. At the time, AOL was still charging per minute, though a change to flat fees was anticipated. The game received multiple awards, including the fantasy-role-playing game of the year for 1996. It has also had various updates throughout its life, each adding new monsters, spells, and areas. In its early years it was commonly conceived of as a graphical MUD, though this term, and M59's preferred "MMPRPG", was eventually displaced by the now-ubiquitous Massively Multiplayer Online Role-Playing Game, a term coined by Richard Garriott of Ultima Online in 1997.
3DO shut down the game on August 31, 2000 and it was re-released by Near Death Studios, Inc. in 2002. Near Death Studios was co-founded by former Meridian 59 developers Rob "Q" Ellis and Brian "Psychochild" Green. A new rendering engine was added to the game in the Evolution expansion on October 2004, offering an alternative to its Doom-based graphics. This expansion also included features like dynamic lighting, rebindable keys, mouselook, and other visual improvements.
Meridian 59's game developer, Near Death Studios, announced that they will be closing their doors as of January 6, 2010. Meridian 59 will continue running, just not as a commercial concern of Near Death Studios.
Gameplay[edit | edit source]
The game is now aimed primarily at fans of PvP (Player vs Player) combat, as it is virtually lag free and has a player-run justice system implemented to mediate killing of other players. Unlike many online RPGs, it is not based around character levels and classes. Instead, each individual skill and attribute, including health, develop independently of one another. Hit points (health) are acquired by killing monsters that are a challenge for the player. Mana (magic points) is acquired by exploring and finding mana nodes in the game world. All base attributes except karma are static, but they can be adjusted with certain items and spells temporarily.
Players can develop their character by obtaining proficiency in skills from seven schools. There is a school of weaponcraft and six schools of magic based on patron gods in the game world's mythos: Shal'ille, Qor, Kraanan, Faren, Riija, and Jala. Each school has a different focus and application in gameplay. Unlike character classes in other MMORPGs, players need not limit themselves to a single school: the rate of learning and total number of proficiency levels across all schools a player can attain is limited by their intelligence stat.
Setting[edit | edit source]
Meridian 59 is a typical sword and sorcery setting where adventurers go out and fight monsters. In the game, there are few NPCs, with most of them static and unchanging. Most of the focus is on the activities of the players as they fight against the monsters in the land.
The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in Meridian 59 were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land. Meridian 59 features six cities and towns: the rebellious mining town of Jasper, the royal city of Barloque, the thriving but troubled Tos, the peaceful farming village of Marion, the crossroads lake-side university town of Cor Noth, and the independent jungle island settlement of Ko'Catan.
While there is evidence of ancient dwarves and some other high-fantasy races, players can only play human characters.
Schools[edit | edit source]
Weaponscraft - Physical combat, including dodging, parrying, weapons skills, archery, shields, and disarming.
Shal'ille - Based on the patron goddess of rain and peace. Healing, protection, uncursing, harming evil, curing, resurrecting, and trucing.
Qor - Based on the patron goddess of evil and darkness. Damage, blindness, curses, and other ailments to control or harm opponents, as well as invisibility.
Kraanan - Based on the patron god of war and valor. Combat "buffs", resistance to various kinds of spells, attribute modifiers, and miscellaneous other utilitarian spells with practical applications in combat.
Faren - Based on the god of the earth and the elements. Mostly Area of Effect and Direct Damage spells based on lightning, ice, wind, fire, and other natural forces. This school also contains spells to resist the elements.
Riija - Based on the patron god of illusion and trickery. Spells used to deceive players or confuse monsters, including hiding information, summoning illusory minions, and spells to manipulate the mind. Riija is also home to the most powerful teleportation spell in Meridian 59.
Jala - Based on the patron goddess of music and artistry. The School of Jala consists of songs and jingles which have magical effects on all entities in the area, including negation of the effects of the other schools of magic, creation of potions and enchanted magical items, and mana and health regeneration.
Organizations[edit | edit source]
Players can join one of three political factions: Jonas D'Accor's rebels, the throne of Princess Kateriina, or that of her rival in Tos, Duke Akardius. Each faction offers certain bonuses to specific types of players. The rebels are seated in Jasper, Kateriina in Barloque, and Akardius in Tos. Players fight one another in the name of their respective factions either for territory or for control of tokens of power which may be used to sway the votes of the councilors of the land.
Players can also join player-created guilds. These are typically just small groups of friends who help each other out and socialize together, but sometimes they are more elaborate than that. There are often guild wars, in which multiple guilds fight one another in mortal combat to seize resources such as a Guild Hall or to declare total dominance of the server.
Previously, players could ally themselves with the warring Necromancer and Hunter factions. These factions each drastically altered the way the game was played for their members, and there were great rewards for killing members of the opposite faction. When Near Death Studios took over control of the game, this element was disabled. Instead, this PvP scenario has been reworked into faction wars. Players take on the role of soldiers under one of the three factions, and each faction gives its soldiers special benefits. Soldiers receive a shield indicating their factional allegiance and gain additional stat rewards when they kill opposing faction members.
Current information[edit | edit source]
As ofFebruary 2010 Meridian 59 has been turned over to the original creators of the game and founders of Archetype Interactive, Andrew and Chris Kirmse. They have since opened the game to the public at no charge to the player. You can visit their temporary web site at www.meridian59.com to download the game client and start a new account or reactivate an old account. Meridian 59 is currently running exclusively in the United States via 2 servers. There used to be German and Russian servers and a Sacred Haven (non-PvP) server run at Skotos, but that has since been closed down.
Players are only allowed to create two characters per account, and only one character per account is allowed online at a time. Meridian 59 players routinely operate multiple accounts simultaneously garnering the benefits of twice the inventory capacity, and twice the learning ability (as characters have been limited on the number of spells and skills they could learn since the Revelations expansion.)
References[edit | edit source]
- Schubert, Damion (2003). "The Lighter Side of Meridian 59's History". in Mulligan, Jessica; Patrovsky, Bridgette. Developing Online Games: An Insider's Guide. New Riders. pp. 363–371. ISBN 1592730000.
- Damer, Bruce (1998). Avatars!: exploring and building virtual worlds on the Internet. Peachpit Press. pp. 383–386. ISBN 0-201-68840-9. "Meridian 59 is a warriors, monsters and sorcerers medieval role playing game. Some people describe it as a MUD (Multi User Dungeon) with a 3D interface and role playing characters. [...] In Meridian 59 [...] the main activity is player combat. [...] There's an entire economy of objects, from spells to weapons, and plenty of NPC's (non-player character bots) to sell or buy these things."
- Safko, Ron; Brake, David (2009). The Social Media Bible: Tactics, Tools, and Strategies for Business Success. Wiley. ISBN 0470411554. "Richard Garriott first coined the term MMORPG in 1997."