|Third-person Shooter, Sci-Fi|
|European Release Date(s)|
September 15, 2000
|North American Release Date(s)|
March 31, 2000
|Australian Release Date(s)|
September 15, 2000
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Plot[edit | edit source]
The player controls Bob, a cherub sent by God to clean up the corruption and sin on Earth. After making his way through the world and defeating a genetically modified super-human, Bob is asked to return by God, telling him that if humans are prepared to tamper with His creations, there is no place for Him on Earth and leave them to their own devices.
Bob refuses and this act of defiance attracts the attention of Satan, who follows Bob and attempts to lead him astray. As the story progresses, it becomes quite clear that Satan is behind the corruption on Earth, and it's up to Bob to stop him.
Gameplay[edit | edit source]
The game is set sometime in the distant future. The environment is a comedic take on the high-tech, futuristic city atmosphere of films such as Blade Runner and games of the cyberpunk genre. The levels are large and relatively open in both the horizontal and vertical dimensions. The player, as Bob, is able to fly around at great heights, although his small wings can only carry him a limited distance from the ground, necessitating a combination of climbing and flying, and so the gameplay environment features a great deal of vertical movement and exploration.
While in his cherub form, Bob is defenseless and can very easily be killed; however, he may possess any biological lifeform by jumping into their body. The most common type of lifeform is Human, and Bob will spend much of his time jumping from one to another. Other examples include rats, cyborgs and aliens. In more difficult levels, Bob can only possess another body when the target is oblivious to his presence, thus adding a stealth element to the game.
Once in control of a host, he can interact with the environment and Non-Player Characters (NPCs) by using switches or weapons and fighting in unarmed combat. Some switches require a specific human host to activate (e.g. a scientist is required to access a secure laboratory area, or a radiation worker to handle live nuclear material); these form the basis for the game's puzzles. Other puzzles include using Bob's wings to access somewhere out of reach or too small for a host body to enter.
Most humans will ignore Bob, or be intrigued by him. The police and security force, however, will shoot on sight, as will the Chots - a humanoid race who regularly appear in street battles with the police (their exact reason for doing this is not clear).
As Bob progresses through the game, his reputation precedes him, and he is actively sought after by the police, as announced by this in-game public address:
- 'All security personnel, be on the lookout for a humanoid measuring around two and a half feet in height, with wing-like protrusions from its back. Suspect is reported to be in violation of the following codes: Forty one dash nine. Infiltration of class A, B and D security areas with intent to sabotage. Twenty one dash one two. Purposeful destruction of property and personnel. One four three dash one. General mischief involving firearms. Suspect matches no known species ID and is therefore in violation of the genetic manipulation act or legal planet residuary order five one five. Approach with caution and consider it a threat.'
Soundtrack[edit | edit source]
[edit | edit source]
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