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|Combat Flight Simulation|
|North American Release Date(s)|
November 30, 1999
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
MiG Alley is a combat flight simulator game produced by Rowan Software. It is a historical simulation which focuses on early jet fighter combat in the Korean War - specifically the MiG Alley portion of northwestern North Korea for which the game is named. One of the interesting aspects of the game is the closeness in overall performance between the main combat fighter aircraft - the MiG-15 and the F-86 Sabre. Another is that the game was one of the earliest in the genre to incorporate a 'dynamic' campaign, in which the player's missions are influenced by ingame events rather than being presented in a predetermined order. The game features customizable enemy artificial intelligence, which at its higher settings, is very strong for a combat flight simulator. Although developed for Windows 98, with slight edits to setup files, the game can run on Windows XP, albeit with no official support for USB joysticks. It can also run on Windows Vista and Windows 7 without any edits.
The source code was later released with permission from Empire Interactive, minus the textures and landscape detailing, hoping the online open source community would make a Macintosh compatible game.